Eval error caused by Replacing Thing
Hi folks,
I was trying to fix an issue with the Hybrid Avenger (it fails to grant the cut-down version of Oath of Enmity that it ought to give) and ran into an odd quirk. In a fresh user file in the editor, I copied the Hybrid Avenger class and set the new version to replace the existing one. Without changing anything yet, I activated the new version of the class in HeroLab and found that when the class is given to a character, I get the error: Invalid tag expression specified for 'findchild' Location: 'evalrule' script for Component 'Class' (eval rule '#2') near line 15 I tried to check this out in the data files, but line 15 of the file thing_validate.dat is an empty line, so clearly it's deeper than that. The error is clearly tied to the replacement class - it's fine as soon as I change classes, remove the user file and reload, remove the replacement class from the user file and reload, and so forth. Any advice on what might be causing this? Thanks! |
Quote:
Hmmm, I wonder, if you select "CountsAs" Hybrid Avenger, does this help ? (though if you replace, this should not actually be needed). BTW: If you have any other (working) bugfixes, feel free to upload to http://hl4e.cryptoknight.org ;-) Best regards, MagicSN |
Quote:
...Hmmm, nope, that gives me a message like "Contains duplicates of tag 'clsAvengHy", which is a bit interesting 'cus that's the ID for the official one, not mine. Is it trying to copy the Avenger equivalency tag from the Hybrid Avenger? So here's a thing: now if I change the equivalency back and try to test it, I get a "thing to replace is already replaced by another thing and cannot be superceded" message, and I notice that in the "counts as" tag list there is a separate entry for my version and the original version. Is that as it should be? I would have thought that only the replacing version should exist. Have I maybe corrupted one of my data files or something? ^^; (All that aside, the file is on its way to you. I just thought I would mention the new stuff too.) Anyway, I certainly will upload any bugfixes I have working, once I'm sure that they are. I have occasionally found myself sondering whether or not fixing a couple of spelling mistakes in a theme is worth updating a file... probably most people are not as pedantic as me :p Currently I'm trying to fix up the "Noble Adept" theme, but I fear it may be a lost cause for me, due to the need to do weird power swaps (and because I can't for the life of me find the right way to refer to a character's power point total). By the by, are you interested in homebrew stuff at all, on the forum? Or strictly conversions of legit stuff? Thanks! :) |
We've been trying to do legit stuff only... but I suppose I could create an area for homebrew stuff.
|
Quote:
|
I still haven't figured this out, but it seems like maybe it has to do with other things not recognising it? Used in a hybrid build, it gives the validation message "must have at least one at-will power from each class" even when the build has one at-will power from each class.
|
Quote:
is there something wrong with the one I did? http://hl4e.cryptoknight.org/index.p...=view;down=114 |
At first it was just that I didn't realise it had already been done (I thought I had them all). But actually, as it turns out, I managed to solve the problem you were having with the level 10 feature, by drawing on multiclass feats and skill focus as examples.
|
All times are GMT -8. The time now is 12:41 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.