M&M 3rd first bug found..
According to the DC adventures PDf, multiple Vehicles and HQ's are built as arrays where the most expensive one costs the full equipment point cost and all others cost one equipment point.
From page 151 of DC Adventures: "ALTERNATE VEHICLES Just like Alternate Equipment, characters may have multiple vehicles. These are generally Alternate Equipment by definition, since it’s difficult to drive or pilot more than one vehicle at a time! So the character pays the full cost for the most expensive vehicle, and then 1 equipment point for each additional vehicle with the same or lesser cost. The classic DC Adventures example is Batman: he pays full equipment point cost for the Batplane (the most expensive of his vehicles) and just 1 equipment point for the Batmobile and Batboat. Batman’s player can even spend a hero point to pull out the bat-sub, bat-copter, bat-auto- gyro, or whatever other vehicle might be suitable for the current situation." And pages 161 and 162: "ALTERNATE HEADQUARTERS In the event that a character has more than one headquarters, such as hidden bases scattered around the world, the others are treated as Alternate Equipment: the character pays the points for the most expensive HQ, then 1 equipment point for each additional HQ of the same or lesser cost. The extra headquarters are largely a convenience (for heroes visiting other areas) and insurance against the loss of any one HQ. The only exception to the Alternate Headquarters guideline is a shared headquarters (previously), the characters sharing the HQ all contribute to its cost and pay for any personal headquarters separately. So Batman pays full equipment points for both the Batcave and his contribution to the Justice League Watchtower, and Superman does the same for the Watchtower and the Fortress of Solitude." Other than that it looks great. |
Also the Advantage Favored Opponent needs to be done so that one can wright in the Opponent that the Advantage apples to.
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Something is odd in Presence skills. In the table, the Presence bonus is not displaying correctly.
Edit: Never mind, I was looking at it wrong. |
Movement -Environmental Adaption shows text stating Choose Environment instead of allowing text to be entered
Flight is showing Levitation as an available flaw twice, one with 2e text in the description. Adding the alarm feature seems to have the side effect of bumping up Flight by 1 point on vehicles |
When trying to build Devices with Alternate Effect devices, the cost for being removable is being factored into the base cost of the device (i.e.- an Easily Removable 8 point device is only allowing an Alternate Effect to be built with 4 points, not 6 (or 8) that is then reduced to 4 by Easily Removable)
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Adding Reach to a damage effect (like a whip) is causing it to default from Fighting to Dexterity. I believe this is an error, based on the Extra's use with melee weapons
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I created a power using Linked Effects (a Close Damage and Close Mental Blast power) and named it "FireBlade". Then tried to select the FireBlade for my Improved Critical choice. Hero Lab would only let me select from the effects of that power (Damage and Mental Blast). Per Linked p 130 Linked effects act as one power and use the same attack roll.
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Immunity Damage Effects will not let you choose or write in a damage effect. There is no type box or drop box.
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When choosing two Ultimate Efforts (this may do this with other type box Advantages too) in a row, then trying to type in one of the boxes, the curser moves to which ever box is currently 1st in alphabetical order. Example: Ultimate Efforts is at 1st labeled "Ultimate Efforts: Choose Action". In the box I start to write Ultimate Aim, when I type the "U" the box I am in drops down one the bottom box moves up and begins typing in the second box and I get Ultimate Efforts: ltimateChoose Action"
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I have a Ranged Damage 3 Strength based (Str 2) power. I am unable to buy the range up to 5.
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The flaw unreliable should have the option for Uses and Roll. It doesn't.
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When using the Enhanced Traits power to improve skills, it's using the 4 skill points per power point from 2e rather than the 2 skill points per power point of 3e. Normal skills calculate correctly.
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When I try to import a stock hero, I get an error message that says "No stock portfolio exists for this game system"
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Not sure if this is a bug or a feature request, but:
On the "Output Active Hero Summary", there is no listing for Offense, which seems like an oversight (since it was in 2e and is in a prominent location on the standard print output sheet). |
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I guess these are not really bugs, but wishes...
When I print out my gaming group's statblocks, I'd like to see two things: 1. Some text for the complications. Right now it only seems to print the main theme, like HATRED. I'd like to be able to have a quick reference to award hero points. 2. For the powers, can they be printed in bold or italics, and the modifiers in normal font? It's hard to distinguish between them when I'm using the statblock during play. Thanks! Steve-0 |
I've got a Multiple Effect power. I've added Imunity to the power and have added Environmental Condition to it - however the words take up so much space in the box that is there that I can't actually type in what the conditin is. I've found that to also be the case in the Senses power as well.
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Alternate Effect based on Strength Damage
Not sure if this is a bug or really a feature additon but... Currently there is no way to add an alternate effect on Strength Damage (See Superboy in Quickstart guide exept with Enhanced Trait (Strength). Enhanced Trait is a sustained power and you have to spend more points to make it like regular Strength. So if this could be add, it would be great.
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OK, when you have more than 1 picture for your hero, and your hero has a minion the hero's 2nd picture is placed in the minion's picture spot, NOT the minion's picture.
For most powers with selections, the box to type is does not appear. For example: Communication Link (Choose Medium) I don't know if its a bug, or if it's not in the rules, but there is no targeted area effect anymore (at least none that I could see). I wanted to make a speedster with a targeted area burst attack (punching all baddies within the radius), but could not get the option for attack rolls. Also, I wanted to add a linked power in a multiple effect power, but could not. Could this feature be added. I wanted a multiple effect power (Bio-Suit), and one of the attacks is a linked blast and weaken toughness. I could not do this directly, and I could not just use the linked extra because I needed to Alternate Power both. |
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Found another bug. On the Special page, it says Movement, Feats & Drawbacks.
This should be Movement, Advantages & Drawbacks. |
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As far as the linked power, I say make it it's own array outside the Multiple Effect Power, but linked by descriptors and theme, for now. Otherwise, yeah- hope that gets adjusted, too |
Shouldn't Close Combat skill have Grapple as an option? I thought I saw that Grapple was separate from Unarmed....
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Request: When you select Duplication as a power, can there be an option to make a copy of the core character as a duplicate? If I have a character with 4 duplicates, it is just a pain to input the same stats, skills and powers multiple times (for use in the Combat Tracker).
A further option would be to make the duplicates scaled copies of the main character. Thanks! CG7 |
@CGeist:
Myself, I've always gotten around that by using the Duplicate Character option in the portfolio menu options. I know Colen was working on a way to be able to copy-and-paste before this 3E kerflouffle. Hopefully he still releases it. |
Something I noticed regarding the Affliction effect:
The Limited Degree flaw properly reduces the degrees to choose from from 3 to 2 (or 1 if two ranks of Limited Degree are taken). However, the Extra Condition modifier does not provide an additional dropdown to choose the extra condition for each degree. |
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Thanks for the bug reports everyone else has submitted - I've noted them down, and I'll try to fix as many as possible in the next release. :)
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