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-   -   Bug Reports - Community Created 3.5 D&D data set (http://forums.wolflair.com/showthread.php?t=12785)

Sevisin January 5th, 2016 10:58 PM

Rapidstrike and Improved Rapidstrike doesn't add in attacks to the natural weapons. Tested on numerous races with the same outcome.

-S

Sendric January 6th, 2016 04:16 AM

Quote:

Originally Posted by Sevisin (Post 221522)
@Sendric
To reproduce the issue, create a custom magic weapon or armor. You don't have to add any magical traits (+'s, enchantments, ect). So long as the item is in your inv, the stage is set. When you select the hammer/wrench button to add/modify the magic item. After adding/modifying the item and the amount is changed, when I push the "Set" button, the bug is set. When you equip (or de-equip) the item, a bug window pops up. The window reads "Attempt to access transaction pick from script when no transaction context exists" four times (separated with three dashes). No gold has been taken out of (or given to) the character's file.

Ah, I see it now. I will hand this over to Shadow since this looks like a core issue to me.

Sendric January 6th, 2016 04:24 AM

Quote:

Originally Posted by Sevisin (Post 221525)
Rapidstrike and Improved Rapidstrike doesn't add in attacks to the natural weapons. Tested on numerous races with the same outcome.

-S

What are they and where are they from?

Dami January 6th, 2016 10:28 PM

Quote:

Originally Posted by Sendric (Post 221531)
What are they and where are they from?

Both Rapidstrike and Impr. Rapidstrike are Feats from "Draconomicon".

biffer75 January 11th, 2016 09:52 AM

Lost Data
 
Critical information not found in data files: Source 'Arms & Equipment Guide'
Critical information not found in data files: Source 'Book of Exalted Deeds'
Critical information not found in data files: Source 'Book of Vile Darkness'
Critical information not found in data files: Source 'Cityscape'
Critical information not found in data files: Source 'Complete Adventurer'
Critical information not found in data files: Source 'Complete Arcane'
Critical information not found in data files: Source 'Complete Champion'
Critical information not found in data files: Source 'Complete Divine'
Critical information not found in data files: Source 'Complete Mage'
Critical information not found in data files: Source 'Complete Psionics'
Critical information not found in data files: Source 'Complete Scoundrel'
Critical information not found in data files: Source 'Complete Warrior'
Critical information not found in data files: Source 'Dungeon Masters Guide'
Critical information not found in data files: Source 'Dungeon Masters Guide II'
Critical information not found in data files: Source 'Dungeonscape'
Critical information not found in data files: Source 'Draconomicon'
Critical information not found in data files: Source 'Dragon Compendium'
Critical information not found in data files: Source 'Drow of the Underdark'
Critical information not found in data files: Source 'Fiendish Codex 2'
Critical information not found in data files: Source 'Fiend Folio'
Critical information not found in data files: Source 'Frostburn'
Critical information not found in data files: Source 'Heroes of Battle'
Critical information not found in data files: Source 'Heroes of Horror'
Critical information not found in data files: Source 'Libris Mortis'
Critical information not found in data files: Source 'Lords of Madness'
Critical information not found in data files: Source 'Monster Manual 3'
Critical information not found in data files: Source 'Magic Item Compendium'
Critical information not found in data files: Source 'Miniatures Handbook'
Critical information not found in data files: Source 'Monster Manual'
Critical information not found in data files: Source 'Monster Manual 2'
Critical information not found in data files: Source 'Monster Manual 4'
Critical information not found in data files: Source 'Monster Manual 5'
Critical information not found in data files: Source 'Player's Handbook 2'
Critical information not found in data files: Source 'Races of the Dragon'
Critical information not found in data files: Source 'Races of Destiny'
Critical information not found in data files: Source 'Sandstorm'
Critical information not found in data files: Source 'Spell Compendium'
Critical information not found in data files: Source 'Stormwrack'
Critical information not found in data files: Source 'Dragon Magazine'
Critical information not found in data files: Source 'Races of Stone'
Critical information not found in data files: Source 'Races of the Wild'
Pick 'pACharging' has been orphaned due to missing thing in batch '88'
Pick 'pPsiFocus' has been orphaned due to missing thing in batch '89'
Pick 'pTainted' has been orphaned due to missing thing in batch '90'
Pick 'pcnAwakeUn' has been orphaned due to missing thing in batch '91'
Pick 'pcnHaste' has been orphaned due to missing thing in batch '107'
Pick 'sWizAciSpl' has been orphaned due to missing thing in batch '120'
Pick 'sWizAmaneu' has been orphaned due to missing thing in batch '121'
Pick 'sWizArcMar' has been orphaned due to missing thing in batch '122'
Pick 'sWizCaltro' has been orphaned due to missing thing in batch '123'

Errors were encountered when loading the saved portfolio! A record of these errors can be found in the file "C:\Users\Biff\AppData\Local\Temp\hero_lab_load_is sues.log". If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Critical information not found in data files: Source 'Arms & Equipment Guide'
Critical information not found in data files: Source 'Book of Exalted Deeds'
Critical information not found in data files: Source 'Book of Vile Darkness'
Critical information not found in data files: Source 'Cityscape'
Critical information not found in data files: Source 'Complete Adventurer'
Critical information not found in data files: Source 'Complete Arcane'
Critical information not found in data files: Source 'Complete Champion'
Critical information not found in data files: Source 'Complete Divine'
Critical information not found in data files: Source 'Complete Mage'
Critical information not found in data files: Source 'Complete Psionics'
Critical information not found in data files: Source 'Complete Scoundrel'
Critical information not found in data files: Source 'Complete Warrior'
Critical information not found in data files: Source 'Dungeon Masters Guide'
Critical information not found in data files: Source 'Dungeon Masters Guide II'
Critical information not found in data files: Source 'Dungeonscape'
Critical information not found in data files: Source 'Draconomicon'
Critical information not found in data files: Source 'Dragon Compendium'
Critical information not found in data files: Source 'Drow of the Underdark'
Critical information not found in data files: Source 'Fiendish Codex 2'
Critical information not found in data files: Source 'Fiend Folio'
Critical information not found in data files: Source 'Frostburn'
Critical information not found in data files: Source 'Heroes of Battle'
Critical information not found in data files: Source 'Heroes of Horror'
Critical information not found in data files: Source 'Libris Mortis'
Critical information not found in data files: Source 'Lords of Madness'
Critical information not found in data files: Source 'Monster Manual 3'
Critical information not found in data files: Source 'Magic Item Compendium'
Critical information not found in data files: Source 'Miniatures Handbook'
Critical information not found in data files: Source 'Monster Manual'
Critical information not found in data files: Source 'Monster Manual 2'
Critical information not found in data files: Source 'Monster Manual 4'
Critical information not found in data files: Source 'Monster Manual 5'
Critical information not found in data files: Source 'Player's Handbook 2'
Critical information not found in data files: Source 'Races of the Dragon'
Critical information not found in data files: Source 'Races of Destiny'
Critical information not found in data files: Source 'Sandstorm'
Critical information not found in data files: Source 'Spell Compendium'
Critical information not found in data files: Source 'Stormwrack'
Critical information not found in data files: Source 'Dragon Magazine'
Critical information not found in data files: Source 'Races of Stone'
Critical information not found in data files: Source 'Races of the Wild'

Sendric January 12th, 2016 04:25 AM

@biffer75 -- looks like your .user files didn't compile. What would be more interesting for you to post would be the error message you receive during compilation, which takes place during the time you are loading the d20 system. Without that information, there's not much anyone can do for you.

biffer75 January 12th, 2016 11:21 AM

There is no issue when I am loading the d20 system. I am wondering if it may be this particular portfolio that is having an issue.

Sendric January 12th, 2016 11:30 AM

Quote:

Originally Posted by biffer75 (Post 222023)
There is no issue when I am loading the d20 system. I am wondering if it may be this particular portfolio that is having an issue.

In that case, I would wonder if you have the community set. All of those sources are from there. You might try downloading it. You could also check the portfolio configure hero windows to see if there is anything missing that should be there, but my guess is that you don't have the community set for some reason.

Sendric January 18th, 2016 09:56 AM

Quote:

Originally Posted by Dami (Post 221575)
Both Rapidstrike and Impr. Rapidstrike are Feats from "Draconomicon".

Ok, I have updated these feats to allow the user to add additional attacks to their chosen natural weapon. As far as I know, you can't show different attack bonuses for natural weapons, so I added a second check box to Improved Rapidstrike to further reduce attacks by -5. This would be used for anyone who wants to see what the bonus is for all attacks after the first.

saturn082 February 11th, 2016 05:08 PM

Thanks for the update! Testing with Dastana and Chahar-Aina reveals the following issues:

- Item is called Chahar-Aina (misspelled as Cahar-Aina)
- Chahar-Aina throws a "Too many armour items equipped" error when equipped in normal form, but applies AC bonus correctly (Currently have +1 Mithral Chain Shirt equipped as primary armour item)
- Dastana throws a "Too many armour items equipped" error when equipped in normal form, and does not apply AC bonus
- Neither item when equipped in Masterwork form applies AC bonus. Both throw the "Too many armour items equipped" code.

Sendric February 12th, 2016 04:03 AM

Quote:

Originally Posted by saturn082 (Post 223981)
- Item is called Chahar-Aina (misspelled as Cahar-Aina)

Fixed.

Quote:

Originally Posted by saturn082 (Post 223981)
- Chahar-Aina throws a "Too many armour items equipped" error when equipped in normal form, but applies AC bonus correctly (Currently have +1 Mithral Chain Shirt equipped as primary armour item)

Hmmm...I only tested it with regular armor. I should have tested it with magical/masterwork armor as well. I'll see what I can do.

Update: Fixed

Quote:

Originally Posted by saturn082 (Post 223981)
- Dastana throws a "Too many armour items equipped" error when equipped in normal form, and does not apply AC bonus

Update: Fixed

Quote:

Originally Posted by saturn082 (Post 223981)
- Neither item when equipped in Masterwork form applies AC bonus. Both throw the "Too many armour items equipped" code.

Update: Fixed

I will update the release later. It may not show up as a new release, but I will notify everyone when it's ready and you can just re-download 1.17.

Thanks for the report.

Update #2: Making some other changes to these armors as well. Bonuses were going to the wrong field. That has been corrected. Chahar-Aina should also properly not apply it's bonus if it's the only one equipped.

Sendric February 12th, 2016 04:32 PM

The files have been updated. Go ahead and re-download 1.17 to get the fix for these armors.

Illyahr February 24th, 2016 01:43 PM

Anything that checks for the User.Smite tag comes up empty, even if you have something that has it. (ex. Extra Smite feat still comes up with an error, even if you have a smite ability)

Also noticed while testing additions to the Magic of Incarnum file: the Waist chakra doesn't recognize the Strongheart Vest for Soulborns

Sendric February 25th, 2016 05:01 AM

Quote:

Originally Posted by Illyahr (Post 224853)
Anything that checks for the User.Smite tag comes up empty, even if you have something that has it. (ex. Extra Smite feat still comes up with an error, even if you have a smite ability)

Might be a timing issue. Do you have any examples I can look at?

Quote:

Originally Posted by Illyahr (Post 224853)
Also noticed while testing additions to the Magic of Incarnum file: the Waist chakra doesn't recognize the Strongheart Vest for Soulborns

Thanks for the bug report. I'll get that fixed.

Illyahr February 25th, 2016 01:27 PM

Quote:

Originally Posted by Sendric (Post 224909)
Might be a timing issue. Do you have any examples I can look at?

Huh. It's working now. Weird. I guess it was a temporary error.

Atrius February 27th, 2016 09:05 PM

The BAB table for the Dragonfire Adept (Dragon Magic) does not appear to be correct. The correct progression is 0, 1, 1, 2, 2, 3, 3, . . . 9, 9, 10. However, the data set is showing that it is a +15 BAB class by level 20.

Stormcrow February 28th, 2016 09:18 AM

The spell Greater Mage Armor has vanished from the spell lists of both the Wizard and Sorcerer.

Dami February 29th, 2016 02:11 AM

Quote:

Originally Posted by Stormcrow (Post 225120)
The spell Greater Mage Armor has vanished from the spell lists of both the Wizard and Sorcerer.

I note this is missing too - The spell isn't included in the 3.5 Spell Compendium user file like it used to be.

Sendric February 29th, 2016 03:50 AM

Quote:

Originally Posted by Stormcrow (Post 225120)
The spell Greater Mage Armor has vanished from the spell lists of both the Wizard and Sorcerer.

Thanks for the report. This issue is resolved for the next release.

Sendric March 2nd, 2016 04:55 AM

Someone mentioned that the Draconic Heritage feat from Dragon Magic wasn't properly setting skills as class skills. I am unable to reproduce this issue. Whoever reported this issue, or anyone else for that matter, could you please give a specific example of when it is not working so I can get it fixed? Thanks.

Atrius March 3rd, 2016 09:02 AM

Quote:

Originally Posted by Sendric (Post 225324)
Someone mentioned that the Draconic Heritage feat from Dragon Magic wasn't properly setting skills as class skills. I am unable to reproduce this issue. Whoever reported this issue, or anyone else for that matter, could you please give a specific example of when it is not working so I can get it fixed? Thanks.

I was the one that reported that, but I don't see the post on here anymore. (EDIT: Looks like I just PMed that one to ShadowChemosh and didn't put it on the forum.) Here is how I encountered the error: I created a Dragonfire Adept and chose the Green dragon as the dragon for my Draconic Heritage feat. This should have set Move Silently as a class skill. However, it did not do that - I had to do a Permanent Adjustment to get Move Silently as a class skill.

Additionally, at Level 1, the "Immunity to Sleep" and "Immunity to Paralysis" specials are being added to the Dragonfire Adept. However, DFAs don't get these immunities until Level 19.

Atrius March 3rd, 2016 09:07 AM

I also found an error when creating a Beguiler through Level 5.

Here are the steps to recreate the issue:

1. I clicked the "Special Abilities" button on the Beguiler tab and selected "Distract Assailant" from the drop-down menu for the level 3 Advance Learning.

2. I then clicked "OK" to return to the Beguiler tab and clicked the "Click to add more spells" button. I then added "Distract Assailant."

3. Distract Assailant shows on the spell list on the Beguiler tab and in the Spellcasting summary box. However, when I go to the Spells tab, Distract Assailant does not show up with the other tracked spells under "Spellcasting."

Sendric March 3rd, 2016 04:13 PM

Quote:

Originally Posted by Atrius (Post 225415)
I was the one that reported that, but I don't see the post on here anymore. (EDIT: Looks like I just PMed that one to ShadowChemosh and didn't put it on the forum.) Here is how I encountered the error: I created a Dragonfire Adept and chose the Green dragon as the dragon for my Draconic Heritage feat. This should have set Move Silently as a class skill. However, it did not do that - I had to do a Permanent Adjustment to get Move Silently as a class skill.

Additionally, at Level 1, the "Immunity to Sleep" and "Immunity to Paralysis" specials are being added to the Dragonfire Adept. However, DFAs don't get these immunities until Level 19.

Ok, thanks. I'll check it out. It may just be the green dragon specifically.

I have already fixed the issue with the immunities. It will be available with the next release. Thanks for the report.

Sendric March 3rd, 2016 04:14 PM

Quote:

Originally Posted by Atrius (Post 225417)
I also found an error when creating a Beguiler through Level 5.

Here are the steps to recreate the issue:

1. I clicked the "Special Abilities" button on the Beguiler tab and selected "Distract Assailant" from the drop-down menu for the level 3 Advance Learning.

2. I then clicked "OK" to return to the Beguiler tab and clicked the "Click to add more spells" button. I then added "Distract Assailant."

3. Distract Assailant shows on the spell list on the Beguiler tab and in the Spellcasting summary box. However, when I go to the Spells tab, Distract Assailant does not show up with the other tracked spells under "Spellcasting."

Thanks for the report. I'll check it out.

Update: When you are in the dropdown, there are two options for "Distract Assailant". Select the second one and it should appear in your spells tab. The first one shouldn't be there because it was obsoleted. I will take a look at resolving that.

Sendric March 4th, 2016 03:53 AM

Quote:

Originally Posted by Atrius (Post 225415)
I created a Dragonfire Adept and chose the Green dragon as the dragon for my Draconic Heritage feat. This should have set Move Silently as a class skill. However, it did not do that - I had to do a Permanent Adjustment to get Move Silently as a class skill.

Ok, so this feat was originally designed to work with Sorcerers only, so the script only applies the ClassSkill to the Sorcerer class. It's not clear to me from the description whether the skills should be assigned as class skills to all classes or just the one. Either way, we need a way to handle characters getting this feat through the Dragontouched feat.

For now, I will set this up to assign the designated skill to all classes. If you feel it should only be one class, let me know and I'll make the appropriate changes.

mirtos March 5th, 2016 07:17 AM

Pretty much more than half of the sources stopped working for me, breaking most of my characters... anyone else having a similar problem?

Sendric March 5th, 2016 07:55 AM

Quote:

Originally Posted by mirtos (Post 225594)
Pretty much more than half of the sources stopped working for me, breaking most of my characters... anyone else having a similar problem?

I haven't received any such reports. Can you describe how they broke? My guess is there was a compilation error that is causing the user-created data not to load.

ShadowChemosh March 5th, 2016 08:07 AM

Quote:

Originally Posted by mirtos (Post 225594)
Pretty much more than half of the sources stopped working for me, breaking most of my characters... anyone else having a similar problem?

If you are getting a error on the game system load this will cause HL to fall into safe mode and load no addons/.user files.

On the window causing this error you can right click and select 'COPY' and paste it here. That will greatly help Sendric figure out the problem.

mirtos March 5th, 2016 09:08 PM

Yeah, I realized it. I saw someone post a similar thing, I saved my .user files, and deleted and reinstalled all the other ones. it fixed it. I hadn't done an update in a while, and since today was game day, I didn't have the time to post the issues. I'm just wondering if something failed in an update. (again I saw someone else post something very similar a couple of days ago), as opposed to the files themselves. Everything appears to be good now.

Atrius March 6th, 2016 12:18 PM

Found another issue with a custom magic item. I created +1 Eager Spiked Gauntlet. This should add +2 to Initiative (untyped) when the item is wielded, which should stack with the +4 (untyped) from Improved Initiative. However, that is not stacking the bonus (resulting in only a +4 bonus to Initiative).

Also, the Weapon Crystals from MIC are not programmed as equippable. For example, I added a Crystal of Fire Assault, Least, and it will not let me equip it. This might impact the Dragon Spirit Cincture (MIC p. 95), which gives +1 to the DC of a breath weapon if you equip a weapon that does the same elemental damage type as the breath weapon.

Sendric March 6th, 2016 01:56 PM

Quote:

Originally Posted by Atrius (Post 225699)
Found another issue with a custom magic item. I created +1 Eager Spiked Gauntlet. This should add +2 to Initiative (untyped) when the item is wielded, which should stack with the +4 (untyped) from Improved Initiative. However, that is not stacking the bonus (resulting in only a +4 bonus to Initiative).

Thanks for the report. I'll check it out.

Quote:

Originally Posted by Atrius (Post 225699)
Also, the Weapon Crystals from MIC are not programmed as equippable. For example, I added a Crystal of Fire Assault, Least, and it will not let me equip it. This might impact the Dragon Spirit Cincture (MIC p. 95), which gives +1 to the DC of a breath weapon if you equip a weapon that does the same elemental damage type as the breath weapon.

Unfortunately, the crystals don't work. I haven't figured out how to get those to attach to the weapons yet. I'll take another look at it, but it may be something I'll need Shadow's help with.

saturn082 March 18th, 2016 07:21 PM

I believe I've found an issue with the Warblade (Tome of Battle) Lvl 1 class special: Battle Clarity.

For some reason on my sheet instead of adding int mod to reflex saves, it is instead adding 2x int mod.

kunger00 March 21st, 2016 02:50 PM

It appears that the weights for Bags of Holding (all types) are doubled. In the data files the weights are (types I, II, III, and &IV) 30 lbs, 50 lbs, 70 lbs, and 120 lbs when according to the SRD the weights should be 15, 25, 35, and 60 lbs.

Sendric March 22nd, 2016 04:34 AM

Quote:

Originally Posted by saturn082 (Post 226474)
I believe I've found an issue with the Warblade (Tome of Battle) Lvl 1 class special: Battle Clarity.

For some reason on my sheet instead of adding int mod to reflex saves, it is instead adding 2x int mod.

This is strange. I've run some tests. The script on Battle Clarity is correctly setting the Insight Bonus. Somewhere down the line, that bonus is getting doubled. I'll look into it. Thanks for the report.

Update: It appears to be some sort of weird timing glitch. I've modified the timing of the script from Post-Attributes/10000 to Post-Attributes/10001 and the problem went away.

Sendric March 22nd, 2016 04:39 AM

Quote:

Originally Posted by kunger00 (Post 226626)
It appears that the weights for Bags of Holding (all types) are doubled. In the data files the weights are (types I, II, III, and &IV) 30 lbs, 50 lbs, 70 lbs, and 120 lbs when according to the SRD the weights should be 15, 25, 35, and 60 lbs.

I am unable to reproduce this issue. Is your character large? If so, then the bag of holding is probably "large" which would double the capacity. If that is a bug, it is with the core set. Please log it here:

http://forums.wolflair.com/showthread.php?t=54293

saturn082 March 22nd, 2016 11:37 AM

Quote:

Originally Posted by Sendric (Post 226647)
This is strange. I've run some tests. The script on Battle Clarity is correctly setting the Insight Bonus. Somewhere down the line, that bonus is getting doubled. I'll look into it. Thanks for the report.

Update: It appears to be some sort of weird timing glitch. I've modified the timing of the script from Post-Attributes/10000 to Post-Attributes/10001 and the problem went away.

Tried the same thing on my end, no change.

Mick McKee March 25th, 2016 06:37 AM

I built a Wood Elf Druid with an animal companion(riding dog) and I was wondering, is it normal for the Wood Elf to lose Immunity to Sleep and my animal companion to gain Damage Reduction(5/Magic)?

Sendric March 25th, 2016 08:54 AM

Quote:

Originally Posted by Mick McKee (Post 226855)
I built a Wood Elf Druid with an animal companion(riding dog) and I was wondering, is it normal for the Wood Elf to lose Immunity to Sleep and my animal companion to gain Damage Reduction(5/Magic)?

Those both look incorrect to me. The Wood Elf is missing the immunity in both the core files and the community set. No idea why the Riding Dog is getting DR/Magic. I should be able to fix both of those, but frankly, the various races from the MM1 are in need of an overhaul. It's a massive project that I simply haven't had time for yet.

Sendric March 25th, 2016 08:58 AM

Quote:

Originally Posted by saturn082 (Post 226659)
Tried the same thing on my end, no change.

This should be resolved with the next release of the core system.

Sevisin April 5th, 2016 03:14 PM

Dragonbord of Bahamut and Skill Adjustments
 
Hello,

I noticed that the template Dragonborn of Bahamut has a bug in its skill set. It overrides all synergies and adjustments to skills. Not only that, but if you pick the aspect of wings, it doesn't even add the +10 to jump.

Thanks,

-S


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