Joe |
September 11th, 2019 09:16 AM |
Quote:
Originally Posted by taks
(Post 282058)
OK. I assume that will make the build process quicker as well?
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Somewhat. Broadly speaking, there's 2 parts.
1) In the case of campaigns/running combats, there's a lot of extra overhead intended for character building-only that's not needed during a combat or other encounters (for instance, no one will be changing their class mid-encounter). This allows us to use lighter-weight representations of the characters for tactical display and control, making everything extra fast in that case. These improvements won't apply to character building however, where we DO need the full representation of the character, leading to:
2) General performance improvements to make everything faster, whether in the context of campaigns/combat or character building. There's still a lot of places we can optimize in big ways, as well as performance bugs that have crept in that we need to squash. We fixed a few of these in the update we deployed today, but there are more to hunt.
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