Creating custom armor with problems
I am currently trying to create custom Hellknight armor in Hero Lab editor and I keep getting the error that says "Mithral: Requires a Metal Item." I have the metal item box checked and have looked around and am stumped. I am new to hero lab so am looking for some expert guidance....
I was also wondering if there is a description some where to tell me how to add +5 to Intimidate to my armor? Thanks for any help you can offer. :) |
I got the skill thing figured out finally, but I have had no luck with the metal problem.... :(
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I've had issues similar to this in the past where something just doesn't want to work. Sometimes, I've gotten it to pick it up by shutting down Hero Lab completely and restarting it. Mileage will likely vary with this but it seems like any software I've ever used, there will be points where it just glitches even though it seems to be running perfectly. If that doesn't fix it then you'll likely need to provide more information for someone to assist you.
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Restart didn't do the trick.... If I did it right I attatched the file to this post, its under magic armor....
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Sorry and good luck, hopefully someone else can offer further assistance. |
I'm not seeing any issue with our official version of Hellknight plate being made with Mithral, did you create a homebrew version perhaps?
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I remember having this issue with a homebrew bastard sword the dm gave me and I wanna say getting it to recognize it as a bastard sword fixed it but I cant find how to get my custom armor to recognize this particular piece of armor as hell knight armor....
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@Aaron yes I am trying to create one that I will also pay to have added +5 to intimidate to, I know I could just go into the adjustment tab to get the same effect but would like to try to learn how to properly use the editor... Loving Hero Lab and just love it more with everything that I learn about it!
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Alright, looking at your file, I believe the item you are working on is "Hellknight Plate of Iomedae", yes?
<child entity="mSpecMagic"> <bootstrap thing="ipChampion"></bootstrap> <bootstrap thing="iFortLight"></bootstrap> <bootstrap thing="ipRadiant"></bootstrap> <bootstrap thing="ipRighteou"></bootstrap> <bootstrap thing="wArm"></bootstrap> <bootstrap thing="eMithral"></bootstrap> </child> The entity contains all sorts of stuff, item powers for Champion, Radiant, Righteous, Light fortification, the Mithral material, and something called wArm (which I am guessing is a weapon you made that is in a different file). What I don't see is a base armor which can forward information up to the container (including whether it should be considered metal or not). Instead it seems you're entering the override tags for Max Dex, ACP, Armor Bonus, etc. That'll probably work for most things, but I'd still recommend adding the Hellknight plate armor (arPFHellkn) to your gizmo so it marks everything you don't override correctly. The other option would be just to add the EquipType.Metal tag to the item in question. |
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