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-   -   Psionics (http://forums.wolflair.com/showthread.php?t=56191)

Mergon September 28th, 2016 09:11 PM

Sweet. Removing the new Psionic Handbook doesn't cause any other errors. :)

I did have to remove my copies of Lost Mines of Phandelver since it is now part of 5E; plus my Favored Soul for the same reason. Other than those, everything installed fine.

daplunk September 28th, 2016 09:30 PM

:D that's good to hear. I was rather nervous about you guys.

Palorin September 28th, 2016 09:42 PM

So far no errors here. I did remove my own psionics.hl because I had duplicate errors again. But the comm pack is flawless.

Mergon September 28th, 2016 09:49 PM

Palorin:

The Psionic Handbook is good work, but my version is contains a lot of scripting to apply the effects of the abilities that I see no way to with the way class abilities are applied as spells; short of way to many adjustments that is.

Palorin September 28th, 2016 10:01 PM

Mergon: I don't know enough about scripting. Sadly, all my programming days are about 18 years behind me.

Mergon September 28th, 2016 10:02 PM

I am not a great scripter myself, but I am learning. :)

daplunk September 30th, 2016 01:35 PM

Morning All,

A huge thanks to Shadow. He figured out how to add the fighting styles for the Order of the Knife.

You can get the updated file HERE.

wheelercub October 1st, 2016 08:52 PM

Thank you thank you thank you!

Related, I noticed that the "Two Weapon Fighting" feat in HL doesn't add ability score bonus to offhand damage. Is that a bug or am I viewing it wrong?

wheelercub October 4th, 2016 09:27 PM

I'd also like to add a couple of dropped skills to the Psionic Restoration discipline. The original script had it broken into two different skills. Psionic Restoration and Psychometabolism. There was no need to have 2 different disciplines that focused on the same thing and sadly Psychometabolism was completely dropped. Personally, after months of DMing 5e, I think they should have been migrated. If it's okay, I can update and re-upload my .user file. Please let me know.

Empathic Transfer (2+). As an action, you can spend psi points to touch another creature and heal its wounds, transferring your vitality to them. For every 2 psi point you spend, you can transfer up to 5 hit points from yourself to the target. You cannot reduce current hit points below 1 with this effect, and you may not transfer temporary hit points. The loss of your hit points cannot be avoided in any way.

**NOTE** This is a modification from the original ability we use in our campaign, which is 1d6 healed per 1 psi point spent. Having the option of guaranteed HP transferred for 2 psi points per 5 healed, is great but dangerous, and draining vs 1d6 random healed per 1 point spent with no HP loss.

Psionic Revivify (9). As an action, you cast the revivify spell. You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This power can’t return to life a creature that has died of old age, nor can it restore any missing body parts.

Thoughts? Can we do this?


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