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Scripted as a Dodge bonus when "katana" are equipped. Will forward to Sendric when I'm done with the files. Thanks for the reports :) |
Hello again.
In the Swiftblade, the AC dodge bonus obtained by swift surge does not stack with the dodge bonus from the dodge feat required to become a Swiftblade. Dodge bonuses, as explained in page 93 of the PH under the “Dodge” feat, should stack. Could you take a look to it? Tnx! |
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Thank you! |
Paragon Creature, from Epic Level Handbook, gives +10 on every skill.
It is also giving 10 free Skill Tricks if the Tricks are made available, what it shouldn't do. It does not have similar issue with Speak Language. Skill Tricks are from Complete Scoundrel. |
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Necklace of Natural Weapons, from Savage Species.
It is supposed to affect one or more natural weapons, but instead it is just figuring its own Attack bonus and no damage, without changing the relevant entries, so no actually useful math is being made. Also, it costs 600 in the descriptive text, but is costing 300 in the actual system. |
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Heroic Destiny, a feat from Races of Destiny, is appearing two times with just slightly different descriptions.
Gauntlets of Extended Range, from Magic Item Compendium, should double the range increment for throwing weapons (even improvised as such), but it isn't being computed. |
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I do imagine it was left behind because it is too hard to code and too broken for any sane game, but in the source Unearthed Arcana there is missing the feat Item Familiar.
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Natural Bond Issue
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Hello,
I am a new user to the Hero lab d20 system. I was recently creating a druid with the ability to taking a black bear attempting to use the Natural bond feat. With my first attempt at just using the hero lab installed items I wasn't able to find the natural bond feat in the listed feats. I sent an email to support and as I await a reply i found the forums with the secondary source material. I followed the steps and nothing happened. I found the manual import files and I manually imported what I believe to be the current files and that is the Lawful_G_d20(v1.24) files and d20_StockP(v1.01) files. Upon uploading these items a bunch of things that was missing appeared, as well as the natural bond feat (yay). But now the feat isn't interacting as it is supposed to do and my hero lab shows my bear at being only lvl 1. I started as a lvl 1 druid and I just recently leveled up my character but the bear is still just lvl one and because it doesnt fully recognize the validity of the feat to the bear it says lvl 0+3 and thinks that there are too many levels or if you look at the bear profile it says bear lvl 1-3. Did I do something wrong? I have attached my .por for those to view and tell me whats up. |
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Hope that answers your question and welcome to Hero Lab! |
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Thank you for responding to my question. With regards to how Natural Bond is supposed to work in regards to being able to take the alternate animal companion is the negative and positive modifiers are simultaneous. You can apply your modifiers in the most beneficial order. Outside of standard order of operations (remember, addition and subtraction are simultaneous). When you summon a bear there is a -3 to your effective druid level (not actual subtraction from physical level, but just a balance modification if you will). When you take the Natural Bond feat you gain a +3 effective druid lvl. This feat has nothing to do with your lvl stats but just your effective druid lvl. So you take the penalty for summoning a bear, and then the feat give you a bonus that puts you back up. |
The feat states it can never make your effective druid level exceed your character level. If you are level 2, it can't raise you past that
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Cool, Thanks. Might I suggest that instead of the animal companion checking to see if the druid level meet the requirements but instead apply the actual penalty to the effective druid level and then allowing the feat to correct that? |
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"Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character's druid level were lower than it actually is." As similar as it seems to be, this is not a penalty. It isn't taking out your Druid level to let you get the Companion, it is teaching you how the Companionacquires benefits, while Natural Bond gives you a bonus to effective Druid level. You cannot use Natural Bond to offset this. |
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Please click this link to get exact quote of natural bond feat from complete Adventure book. https://realmshelps.net/charbuild/feat/Natural_Bond |
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Without an official answer (and actually, even with one), we need to go for a solution that leave enough room for customization. Is it possible to add an Adjustment just for raising the character's Effective Druid Level for Animal Companion?
Enjeruookami, I read both texts, Animal Companion and Natural Bond in the original source, and I stand my interpretation. Outside an official answer on the matter, I stand my interpretation of the RAW, although I'm not necessarily against your interpretation as a valid option. But we need to code RAW here, not common sense. |
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Tiefling source is set to Races of Destiny instead of monster manual for some reason so it doesn't show up when it isn't selected.
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Master of Shadows (Drow of the Underdark) is supposed to add one to each of the drow sla but only adds to one. Coding has the 'done' line after each "if" so the code stops there and doesn't add charges to the other two abilities.
The Talent class ability (Courtier class, Rokugan Campaign Setting) should apply to Intelligence and Wisdom based skills as well as Charisma based ones. |
hi,
Travel Domain doesn't grant Survival as Class Skill. |
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Hey everyone,
First post on here. I bought this program today and am trying to figure out how to build gestalt characters. Has anyone got any advice on where i find that? TIA Triskelion |
I noticed that when equipping two weapons, the offhand weapon does not get highlighted in the magic item summary tab.
Thanks! |
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Swordsage + Master Thrower give improved crit
It's possible to incorrectly get improved critical effect when taking one level of Master Thrower (complete warrior) and one level of Swordsage (tome of battle).
1. Make a Level 1 Swordsage, Level 1 Master Thrower character. 2. Purchase a dagger, and note the crit range as 19-20. 3. Choose Shadow Hand for Discipline Focus cSwoDFWF 4. Go to feats and select dagger for weapon focus fWepFoc The crit multiplier will change to 17-20. NOTES: Removing either the Shadow Hand discipline (Shadow Hand) choice or the feat weapon focus dagger choice will remove the increased threat range for daggers. Without a level of Master Thrower, this does not happen. When the (incorrect) threat range is increased, no improved critical feat is ever listed on the player tab. |
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Thanks for the assist! |
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