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ive always used the temporary adjustments as a quick and dirty way to do an effect that doesnt fit a spell that will be reused ("for 5 rounds you get a +3 deflection bonus because the god smiled upon you"). |
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I agree with you on spell conditions. I've created some of the more common ones that I use. I will look and see what they are and whats missing, and if you're interested, include them. Im hoping your wrong on adjustments though. Because I think adjustments should still followthe normal "stacking" rules to help DMs like me that do things off-the-cuff.
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In reference to a bug as follows:
Adjust tab Temporary or Permanent Adjustment Power Attack Adjusting this modifier affects the Attack modifier, and Armor Class? :/ My work around is to have separate weapon and damage adjustments. |
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Update: I have fixed this with one caveat, which I noted in the adjustment description. When using a double-weapon as a double weapon, the damage bonus is being applied to the second attack. Based on my interpretation of the feat, this should not happen. The second attack of a double-weapon is considered light so the damage bonus from Power Attack doesn't apply. Unfortunately, I can't figure out a way to avoid the damage bonus being added so users will need to make note of that. Otherwise, it seems to be working. |
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Hi everyone ,I notice when I do my Mage Drow Whit the Tainted Scholar Prestige Class it have to many spell Slot. I put in attachment.
It have 18 in depravity that and 14 in corruption. Check It if you have the time. I made customs adjustments for the moment. |
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Update: I have a fix. I wasn't properly calculating the ability score bonus for spell casting. The fix will be available in the next release, however if you want it sooner you can apply the following change: In the 3.5 Heroes of Horror .user file, find Tainted Spellcasting in the Class Specials tab. In Eval Script #1, change the following code: Code:
~determine bonus spell score Code:
~determine bonus spell score |
I think I have found two bugs:
1) The wolf's damage on bite should be 1.5x Str Mod. as stated in the MM(pg. 6). I haven't seen this error with other Monsters. 2) The Crusader class adds the charisma modifier to saving throws. Also side, note is there a way to have fractional BaB and saving throws taken into account. Thank You |
Sorry for the delay.
1) It sounds like an issue with the bite of the wolf not being counted as a primary, shouldnt be too hard to fix.. 2) It is adding the Cha mod to will saves (maybe it was already fixed). 3) Fractional base saves is very complicated. I do not think anyone has tackled this issue. I'd take a crack at it but I am absolutely horrible at math. |
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