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-   -   Weapon BAB (http://forums.wolflair.com/showthread.php?t=58600)

Portilis June 14th, 2017 02:22 AM

Weapon BAB
 
So... does anyone know of any way to alter the BAB for an individual weapon?

I'm trying to adjust a Spiritual Weapon adjustment that I have that bootstraps in a pre-created weapon entry, as one of the players has the Spiritual Guardian feat that grants class level as effective BAB for spiritual weapons only, including granting the additional attacks where appropriate.

Aaron June 14th, 2017 10:09 AM

There should be a field on weapons for that. It was used, I think, for the playtest version of Warpriest, before that got tossed out.

Silveras June 14th, 2017 11:37 AM

Quote:

Originally Posted by Aaron (Post 251395)
There should be a field on weapons for that. It was used, I think, for the playtest version of Warpriest, before that got tossed out.

That doesn't sound like something I'd consider stable. If it was for that one purpose, I'd be worried that it could be deleted at any time.

Aaron June 14th, 2017 12:24 PM

Quote:

Originally Posted by Silveras (Post 251399)
That doesn't sound like something I'd consider stable. If it was for that one purpose, I'd be worried that it could be deleted at any time.

Well, you succeed in misunderestimating the value we place on not breaking peoples stuff. It's true that from time to time we screw up anyway, but in general once we have added a mechanism like this we won't remove it for fear that someone might have used it. You've no idea the hair I have lost trying to figure out how to frankenstein a new mechanism that takes from what we already established. The attack bonus rework I did comes to mind.

Tis why I am so happy with the relatively clean slate we're building for starfinder. I am sure that system will eventually have its own bugaboos, but at least there won't be bits of 3.5 floating around in it like hips in a whale.


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