Wild Shape Adjustments
Hello All,
I made a class of DruidWD; this was a copy of the Druid class with the added benefit of Domains from the cleric list (just one instead of selecting two). Well, the character is now level 5 and for some reason isn't being offered the Wild Shape ability. The normal Druid gets it but not the one I created. I am using the Wild Shape Adjustments in the configurator (i like the way that it does each thing), but can't seem to find that it targets Druid class. Wondering what might be missing on my end for something like this? Shadow |
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Sendric,
Here is the user file! Shadow |
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Class to Modify - Druid Variant Class Level - (blank) Add or Replace the Class' name - Append (so I can see it on the list) Modified Custom Ability Count - Row 0 = 1 Allow Additional Class Abilities - Cleric Additional Class Special Abilities - I selected Domain Access that was from the Sorc variant, but it isn't doing anything. I don't see it in the list of classes when leveling up the character (Variant classes are selected in the Configure Hero). help? :) Shadow |
Attach what you have so far and I'll take a look.
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BTW, I've made a Druid class variant that allows for choice of a cleric domain. I added Druid variant with Class to Modify: Druid, just as you did.
I also set the custom ability count to 1 and selected additional abilities of cleric, just as you did. Unlike you, I set these programmatically rather than through the interface (because this is what I had to do to get my homebrew version to work). There is an issue with Cleric/Druid multi-classes, so I had to write a script to handle that special case, but otherwise that's the only other thing I did for the Variant in the editor. This is a house rule in my game that doesn't allow a druid/cleric to use the same domain (and double up on the spells). So, now that you have selected the Use Variant Classes from the Configure Hero menu, did you also select that class (your new Druid) on the Variant tab that shows up on your hero? If you don't select the Druid on the Variant tab of the hero, you will still be using the old version of the Druid. |
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Oh, I see what I was doing incorrectly. Thank you Kendall for mentioning the Variant tab. I was looking for a list of variant classes, not choosing the class and then the variant. I see what I did and what I had set actually worked, it gave me a custom ability on my spells list and allowed me to pick my domain.
Just not able to choose the spells because I don't have the space to put 'domain spells' like I was able to when creating the class. So if you were able to do this with the programming, how so? Here is what I currently have. I will tweak the names later. Shadow |
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Fixed it up for you. This works, but I've just commented out the code so that you can see how each piece works by commenting each in. Hope that helps out.
One last aside, you only need to select the variant class once, not at each level. Once selected, all druid levels are the variant druid levels (which still carry the original druid abilities unless you override them in the variant). |
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Thanks for the assist Kendall. |
Hmmm, they shouldn't be red. I'm sure I missed something, let me check real quick.
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Ok, figured it out. There are sort of coding instructions on the user file, so you can see how each element works.
In the editor, go to the script for the DruidWD variant class and comment in all the code. You can comment each element of code to see how each works, or just code it all in. In any case, once it is coded back in, everything will be fine, you won't get any red stuff and it will work just like a cleric does. |
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~hero.childfound[cHelpDrd].field[cSecSpName].text = "domain spells" |
The ~ before each line makes the line into a comment, and not code. Remove those ~ marks at the beginning of those lines you displayed here, and it will be commented back in. Sorry, I had though you knew the ~ starting a line meant it was a comment and didn't do anything. My bad.
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I did, just wanted to make sure. I removed out the comment lines first and wanted to make sure that this was correct. I admit that I forgot to remove the ~ from the code when I first loaded it up. Thanks again. |
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