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-   -   5e Dark Sun (http://forums.wolflair.com/showthread.php?t=67103)

Fenris447 October 29th, 2022 11:09 PM

Yeah I'd make it a shield under armor, then bootstrap the blade weapon to that.

Provos October 30th, 2022 01:42 PM

Not sure how to do the bootstrap thing.

Fenris447 October 31st, 2022 11:41 AM

The easiest way to do it would be thus:
  • Add the blade weapon as its own thing in the weapon tab, based on whatever weapon is closest to it, tweaking as needed.
  • Add that weapon to a character like any other just to make sure it looks right; damage dice, attack modifiers, etc.
  • Once you're satisfied with the weapon, add the Helper.Helper tag to it in the Editor. This will tell Hero Lab to make it NOT chooseable like a sword or spear, essentially hiding it from someone picking it from the in-game weapon menu.
  • Then on the shield in the editor, click the Bootstraps button and add the weapon to that.
  • Now when the shield is chosen, the weapon should automatically be added to the hero as well.

Provos November 1st, 2022 08:33 PM

How/where do I add the helper.helper tag?

Fenris447 November 2nd, 2022 07:45 AM

Under Tags in the editor. When we say bloop.blep, the "bloop" is the group and the "blep" is the Tag ID.

Provos November 2nd, 2022 12:34 PM

Thanks I got it working.

Provos November 6th, 2022 09:07 PM

I have an object that; is a thrown weapon, can be loaded with an flasks of acid, fire, etc, and can be ammo in a crossbow.

What would be the most correct way to add it?

Provos February 3rd, 2023 10:10 AM

So I added a Tracker item to auto calculate psi points for my Dark Sun races. I got it working and bootstrapped it to all my races and it works and shows up under in play. The issue I am having now is that some magic items in Dark Sun add psi points. I am trying to figure out how to add to the value that I calculated.
Please no answer about finding something that adjust something on in play. I realize that. I can't find something or I wouldn't be asking.

Fenris447 February 3rd, 2023 07:59 PM

With debugging enabled, right click on your Tracker and look at its Fields. You'll see there are useful fields like trkMax and trkMin that you can manipulate through eval scripts.

Provos February 9th, 2023 03:59 PM

1 Attachment(s)
I am trying to adapt the eval script for my Psi Point adjustment which I have put in the In Play tab tracker area. My tracker is named trkPsiPnt and I need to edit the trkMax value.

I found an adjustment that changes Ability: User/Period. I am not sure how to adjust this to make it work for me.

Code:

~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)
      ~ If nothing chosen, get out now
      doneif (field[pChosen].ischosen = 0)

      ~ Adjust the tracker Max Value up or down
      field[pChosen].chosen.field[trkMax].value += field[pAdjust].value



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