Yeah I'd make it a shield under armor, then bootstrap the blade weapon to that.
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Not sure how to do the bootstrap thing.
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The easiest way to do it would be thus:
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How/where do I add the helper.helper tag?
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Under Tags in the editor. When we say bloop.blep, the "bloop" is the group and the "blep" is the Tag ID.
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Thanks I got it working.
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I have an object that; is a thrown weapon, can be loaded with an flasks of acid, fire, etc, and can be ammo in a crossbow.
What would be the most correct way to add it? |
So I added a Tracker item to auto calculate psi points for my Dark Sun races. I got it working and bootstrapped it to all my races and it works and shows up under in play. The issue I am having now is that some magic items in Dark Sun add psi points. I am trying to figure out how to add to the value that I calculated.
Please no answer about finding something that adjust something on in play. I realize that. I can't find something or I wouldn't be asking. |
With debugging enabled, right click on your Tracker and look at its Fields. You'll see there are useful fields like trkMax and trkMin that you can manipulate through eval scripts.
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1 Attachment(s)
I am trying to adapt the eval script for my Psi Point adjustment which I have put in the In Play tab tracker area. My tracker is named trkPsiPnt and I need to edit the trkMax value.
I found an adjustment that changes Ability: User/Period. I am not sure how to adjust this to make it work for me. Code:
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