Community Pack: how to add poison to weapon
So, I’m using the Community Pack (cool package, btw!). I have a “scorpion, greensting” familiar and I want to add poison to its default attack. The attack string on the Play tab (this is on an iPad) already says “plus poison”, but there’s no information on the saves or anything else poison-related.
I found the information on the familiar’s “Minion” tab. But how do I add the information to the sting attack? I’d like the attack roll to include a reminde or something of what the DC is, what the effects are, and so forth. It would be acceptable for the information on the Minion tab to be replicated on the Play tab. Any ideas? |
Hoenstly it sounds like you want to add your own custom note to the weapon instead. I would recommend using the adjustment called "Weapon Elemental Dmg, Custom". You will find this after you turn on "ShadowChemoh's Adjustments".
I know it sounds strange but hear me out. Select the natural attack and in the duration where it says "+1d6 elemental" change it to something like " plus poison DC10" or whatever you would like. That will extend that wording to the end of the damage of the weapon. :) |
There is a Poison Weapon adjustment on the Adjust tab. That should do it.
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Quote:
When I use your technique, there are four options all labeled "Poison" and they do the same thing: they add "and poison" to the scorpion's sting attack which already contains "plus poison". (And there's another spelled "Posion" that adds a misspelled word to the attack string!) Six other options labeled "Poison: Cha" through "Poison: Wis" are not appropriate for the green sting scorpion as failing the save produces sickness; I didn't even try those. Quote:
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