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-   -   Legendary Actions Header (http://forums.wolflair.com/showthread.php?t=60914)

dungeonguru July 12th, 2018 06:41 PM

Legendary Actions Header
 
Anyone know if it is possible to inject the hero's name into the Legendary actions header? I've banged around a bit but there seems to be no way to modify a Legendary action header beyond modifying the number of actions via the hero field tLegAction which controls the number of actions.

Any devs out there listening in?

Edit: As I'm diving deeper into lesser used fields and tags I think I'm going to start keeping track of interesting behaviors I find.

1. Did you know that races have a field named "rNumHands" that is default set to 2. You can give your races (like girallon) actual hands to hold weapons - behavior test seems to indicate that 1 hand is considered the primary and all the others are secondary. This does not add extra checkboxes to the sheet on the Weapons tab, but allows you to equip 1 primary weapon (1st) and a larger number of secondaries (2nd). You can also equip one two-handed weapon and still have one-handed off-hand attacks equal to you your number of hands minus one.

Fenris447 October 20th, 2019 07:40 AM

Apologies for the thread necromancy, but did you ever make any headway here? I'm trying to get Tiamat in, and changing the header would be helpful.

Also, how do I go about actually changing that tLegAction field? I tried simply changing the field on her in the editor, but the program says it cant initialize the field?

dungeonguru October 20th, 2019 09:20 AM

I never did get a response on changing the text, but the number of actions can be manipulated like this (this is my Tiamat script and it does change the number to 5). I get the feeling that the text is baked inside the legendary action scripting that we cannot see.

Final Phase/10,000
Code:

herofield[tLegAction].value = 5
As a workaround I put the following text into Tiamat's description to remind myself:

"{b}{i}Legendary Actions:{/i}{/b} Tiamat's legendary actions are based on her 5 heads. If a head has been used to bite, then that head cannot breathe on the same round until the next turn, and vice-versa."


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