Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - d20 System (http://forums.wolflair.com/forumdisplay.php?f=46)
-   -   Bug Reports - Community Created 3.5 D&D data set (http://forums.wolflair.com/showthread.php?t=12785)

spyker_katarn August 9th, 2017 02:00 PM

Quote:

Originally Posted by Sendric (Post 253961)
Sorry about that! Got it fixed.

Awesome, thanks!

spyker_katarn August 11th, 2017 12:09 PM

Back with another report of what seems to be a bug in item interaction: Bracers of Armor only seem to work if their bonus is greater than what the worn armor is.

Example:
If I am wearing Hide Armor (+3), only a Bracers of Armor +4 or higher seems to apply its bonus, and even then it's only +1 above my existing AC. Bracers +5 only adds 2, +6 adds 3, etc. This is reproducible on multiple characters.

Dami August 11th, 2017 04:21 PM

Quote:

Originally Posted by spyker_katarn (Post 254060)
Back with another report of what seems to be a bug in item interaction: Bracers of Armor only seem to work if their bonus is greater than what the worn armor is.

Example:
If I am wearing Hide Armor (+3), only a Bracers of Armor +4 or higher seems to apply its bonus, and even then it's only +1 above my existing AC. Bracers +5 only adds 2, +6 adds 3, etc. This is reproducible on multiple characters.

That's not a bug. The Bracers give an 'armor' bonus which of course does not stack with the armor bonus from actual armor - so only the item with the highest bonus will count.

spyker_katarn August 15th, 2017 08:17 AM

Quote:

Originally Posted by Dami (Post 254068)
That's not a bug. The Bracers give an 'armor' bonus which of course does not stack with the armor bonus from actual armor - so only the item with the highest bonus will count.

Ah, I see. It's not super clear from the description, but that makes sense. Thanks!

ShadowChemosh August 15th, 2017 11:47 AM

Quote:

Originally Posted by spyker_katarn (Post 254243)
Ah, I see. It's not super clear from the description, but that makes sense. Thanks!

Check out the global "Stacking bonuses" section of the rules. :)

Quote:

Originally Posted by SRD
In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.


spyker_katarn August 15th, 2017 12:07 PM

Quote:

Originally Posted by ShadowChemosh (Post 254250)
Check out the global "Stacking bonuses" section of the rules. :)

I think my confusion stemmed from this part of the description of the item:

Quote:

Originally Posted by Data Files
They surround the wearer with an invisible but intangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor.

The description makes it seem as though it is +AC (force) instead of +AC (untyped). Again, I get the difference now that I've been provided with some information. I'm still navigating the intricacies of 3.5e; my games previously were 4e and 5e, but my current GM is a "3.5e is the only edition worth playing" type of GM. Thanks again for all the help (and I'm looking forward to the upcoming TOB and Dungeonscape updates to the community set, since those will only help!).

ShadowChemosh August 15th, 2017 01:48 PM

Quote:

Originally Posted by spyker_katarn (Post 254251)
The description makes it seem as though it is +AC (force) instead of +AC (untyped). Again, I get the difference now that I've been provided with some information. I'm still navigating the intricacies of 3.5e; my games previously were 4e and 5e, but my current GM is a "3.5e is the only edition worth playing" type of GM. Thanks again for all the help (and I'm looking forward to the upcoming TOB and Dungeonscape updates to the community set, since those will only help!).

Ahhh I see. Wasn't trying to be mean just mentioning the section on bonuses. I assumed you where totally new to D&D games. Sorry!

3.5 has allot more "gotcha" and corner cases than 4e/5e will have. :(

So I guess adding that the "effect" for Bracers of Armor is a 'Force' effect so its useful vs incorporeal touch attacks would just add more fun! :) Especially as your "normal" armor bonus would not be included on your touch attack but your bracers of armor bonus "would" get included vs incorporeal touch attacks.

Just an FYI it can be useful to wear Bracers of Armor if you plan to fight some undead. :D

Monteparnas August 16th, 2017 01:52 PM

Just to know, it isn't neither +AC (Force), nor +AC (untyped). It is +AC (Armor), that is itself one of the most confusing bonus types on 3rd edition. As a rule of thumb, HL is working fine, but it is worth to remember that incorporeal Touch Attacks meant to not be Touch if they were not Incorporeal will behave weirdly (because they can't actually ignore the Bracers, as said above).

I have a little issue to add here. The Collision enchantment that adds +5 directly to final damage should be added in the sheet, but it isn't. It is working only in description, like the more circumstantial or dice-based enchantments. By the rules it should be added and affected as other direct bonuses, like Weapon Specialization, since it can be doubled by Critical and similar effects, as it isn't a dice-based bonus to damage.

LoneWolf6155 August 24th, 2017 06:14 PM

Just found a few problems. After theurgeing with a warlock and going into hellfire warlock, invocations disappear from the warlock tab. Sublime Chord's spells per day is messed up. That's all I can think of for now.

Sendric August 25th, 2017 05:04 AM

Quote:

Originally Posted by LoneWolf6155 (Post 254703)
Just found a few problems. After theurgeing with a warlock and going into hellfire warlock, invocations disappear from the warlock tab. Sublime Chord's spells per day is messed up. That's all I can think of for now.

Thanks. The Sublime Chord has already been fixed for the next release.

As for the warlock, I'll need more information. I'm not sure what you mean. Can you provide the portfolio or provide instructions to reproduce this issue?


All times are GMT -8. The time now is 12:13 AM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.