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Bug in 3.5 Marshal character class
I think this counts as a bug - if not apologies...
The Marshal character class feats are absent from the 3.5 dataset. Thanks! |
i just installed the lawful_g and now my feat "weapon specialization" does not show up to be selected in either the fighter feat selection or normal feat selection.
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I could not find the Kalashtar race in the data set. is this an error on my part or is it just not in the data set?
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The Knights second level ability Mounted Combat has a condition applied to the boot strap that is not needed (and breaks the ability if you are using it in a gestalt setup).
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Also the Knights ability 'Knights Challenge' is not calculating properly (currently shows me as having 3.5 uses at first level instead of 3).
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Thanks everybody for the bug reports. As a courtesy, I would appreciate if you mention the source material when entering a bug report just to make things a little easier on my end when searching for the data.
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Regarding the fix for the calulations in Knights Challenge, can you provide me the updated eval script, as this may help me with some other issues I am having with some custom stuff I have. Thanks. Gilmax |
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var level as number |
Gestalt is an option from Unearthed Arcana which allows you to combined two classes into one. So yes the Gestalted class (in this case a Knight and Favored Soul) is something that I have to create. This was the first time I have run into a class ability that had a conditional modifier on it like this, so I thought it may have been a bug from the person that originaly created the content. Again, I have a work around in place for this, but figured I would bring it up to the attention of others.
This does leave me with a question of why does this ability need the condition, when no others are needing it to apply at the proper level? Gilmax (P.S. Thanks for the script, and fast response. This is one of the many reasons that I love Hero Labs.) |
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You're welcome. Glad I could help. |
Sendric, the Ranger's endurance feat class special - the one that uses a helper - should be considered an obsolete way of handling a bonus feat from a class. Look at more recent exampes of class specials bootstrapping feats like "Speed of Thought" from the Soulknife class.
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So, of course I looked at the one special that uses an antiquated way of doing things. /sigh
Anyway, I looked at Speed of Thought. Basically, it appears to be the same methodology used to create Mounted Combat. Two oddities I saw though: 1) When I open up the srdpsi_class_soulknife.dat file and looked at the Speed of Thought class special, there is no condition attached to the bootstrap. However, if I'm in a .user file and do New (Copy) and select Speed of Thought the condition is there. Its not clear to me why or how that happens. 2) Speed of Thought lists "None" as the source. If I do the same thing with the Mounted Combat class special, it no longer shows up in the Knight tab of the portfolio (Speed of Thought does) in the list of abilities. If I list Knight as the source, it shows up. I can't see any other differences between the two that would explain either of these oddities. Thanks for pointing that out, though, Mathias. |
The /source folder represents the data files as of quite a while ago - we've stopped updating that, so its contents don't represent the current state of bug fixes. Only those who originally installed the d20 files while we still used the /source folder will even see it.
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Ah. Makes sense then.
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Same issue: adding 2 to reflex save
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Really wanted to use it as I need some stuff out of the PHB2. :( |
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Either I am missing something, or there is a problem with the Changeling race (rChangelin). It appears to be using an invalid source, so it is never available. It should have sources of Monster Manual 3 and Eberron Campaign Setting.
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Phylactery of Undead Turning is incorrectly listed as a Neck slot, should be Head slot.
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The portable hole for d20 system does not seem to be a container or for some reason I just can't add items to it.
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Not sure where to put this so I will put it here. If it needs to go elsewhere just let me know what I will move it.
When you create a profile with the Bladesinger prestige class and you click on the Bladsinger tab and hover the cursor over the Special star the Special Abilities listed are blank. Attacks, Saves, and Spells are all okay. |
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Bladesong Style Lesser Spellsong Greater Spellsong Song of Celerity (2nd) Song of Celerity (4th) Song of Fury Save and recompile. If you need further help on this, please create a new thread for it and I will give step-by-step instructions. In the meantime, I will make sure this is fixed for the 1.9 release. |
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BUG : Complete Adventurer - Scout class has a numerical error.
To replicate Race : Half Elf Add 3 levels of Scout, 13 Dexterity (+1) Base Reflex save should be +3 Final Reflex should be +4 (+3 base, +1 Dex) Actual figure shown on printed character sheet (Attached) is +5 Workaround : Altered the base save in the editor to poor which rectified the error. However at first level the Reflex save is still incorrect! Bug : Skirmish @ level 1 once the scout class reaches level 3 Text title description should only read Skirmish (+1d6, +0AC) (Ex) Actual description reads Skirmish (+1d6, +1AC) (Ex) Edit : The text dynamically updates so it reads +1AC @ 1st level and @ 3rd level. It's confusing as it looks like a +2AC bonus as well as +2d6 damage bonus! |
Duplicate Entry : Quick Reconnoiter is listed twice in the feat table.
Book : Complete Adventurer Unique ID : fQuicRecon or fQuiRecon Solution : Suggest using replaces ID mechanism in editor. |
The impact modifier on a blunt weapon does not effectively double the crit range as it is supposed to. I was able to fix it by copy and pasting some of the keen attributes, but I figure this should be looked at since it is not working as it is supposed to without user intervention.
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Hope this clarifies the confusion! |
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So, to fix this I think you just need to remove the last line of the second eval script for "cSctSkirm1". I've commented it out, and it seems to be ok. If you want to try it out yourself, let me know how it looks. If its good, I'll make the change official and add it to the next release. |
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