Adding Custom Languages
I am a new user of Hero Lab, and I would like to add languages to it that are used in my custom setting.
How would I do this? Tom |
Go to Tools -> Launch Editor.
In the editor, go to the Languages tab, and hit the blue "New (Blank)" button in the lower left. Enter the name of the language, a unique ID for it, and a description if you like. Once you've got that sorted, hit the "Test Now" button in the upper left corner (this integrates the thing you currently have selected into the HL program). For the first thing you try to test, the program will prompt you to save the file, so do that. Then simply Duplicate the language you just made (it is another button near New (Blank), in the lower left), changing whatever you like for those, when making subsequent languages. |
Thanks! Now that I have all my languages entered, how do I export them so that all my players can use them as well?
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Make a copy of the .user file with those languages and then send that file to all your players, so that they can put it in the HL data folder.
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A follow up question to this one - how do I make my custom languages legal to choose as starting languages for my characters?
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Do you want it to be an automatic language?
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You can make your custom language a legal starting language for all characters by removing the prerequisites. In the editor, under the Languages tab, select your custom language. The second check box down is "Don't generate pre-requisite?". Selecting this will remove the restrictions on when a character can and cannot take the language.
Now here's a follow up, is there a way to add a specific language from a feat or ability? |
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It may be worth noting that we've got a specific language (Low Landellian) that we've substituted for "Common." (Thanks to great users here who helped with that, BTW). I'm not sure if the mechanics we used for that are interfering. I'm attaching the .user file for LPF in case someone with more expertise than I has the time and would be willing to take a look at it. |
My bad, I didn't test fully before posting. :o
OK, here's the quick (or long if you have a lot of custom languages) fix. On each of the custom languages add the following eval script Code:
perform hero.assign[Language.xxxx] The "No prereq..." will make the language a legal pick from the menu, and the script will add the necessary tags for character validation. |
Excellent. I'm not really conversant with phase/timing stuff - what should I use for this?
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