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-   -   Panellinkage error (http://forums.wolflair.com/showthread.php?t=15589)

royalfa January 8th, 2012 10:48 PM

Panellinkage error
 
Hi there

HL sends me this error

Thing "resSkills" - tab panel linkage "skills" does not exist

I already read another post with this trouble and the "solution" is finding the thing and correct the trouble (I think only adding panellinkage="Skills" to the thing element.

I think and I read it in the post.

However I found the thing in the thing_miselaneous.dat file and "it has" the panellinkage!!!

Code:

<!-- Skills -->
  <thing
    id="resSkills"
    name="Skills"
    compset="Resource"
    panellink="skills">
    <tag group="User" tag="ResChkMin"/>
    <tag group="User" tag="ResChkMax"/>
    <tag group="Helper" tag="Bootstrap"/>
    </thing>

Help please. For today is all.

Mathias January 9th, 2012 07:23 AM

Go to the skills tab you've created. (There isn't normally a skills tab in the skeleton files, but it seems like you've following a lot of elements of the savage worlds walkthrough, where they do create one).

Look at the <panel> you created on that tab - did you give it the Id of "skill" or "skills"? Or "Skills" or "Skill" (remember, capitalization matters).

royalfa January 9th, 2012 07:33 AM

Right capitalization!!

Let me check and I get back to you

Thanks!!

royalfa January 9th, 2012 07:45 AM

Yes it works!!!

Thanks again.

Well Now I have a "race tab" almost like the tab in 4e:

With menus for race, alignment (must configure for game rules), background (this will become specialization for every PC and talent only for humans, need to figure it out how to change this but I'm confident is not very difficult) and languages.

As per 4e this panel shows the "info" of the race but as I write before only shows 8 row of description (in the info icon the description is all displayed).

I need to look at this and make some test with races and his features.

Want to test the "boostraping" abilities/features I add with all the scripts I copied for 4e. At the moment the "select" +2 to a chosen attribute works fine!!


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