Modifying the Grab attack
Is it possible? It seems the Elongation power does not add anything to the DC for example, so I have the feeling these variables are not accessible?
For reference, I wanted to make a "Limited to Grabbing" flaw for Enhanced Ability Strength. |
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Just to follow up, I right-clicked on the Grab entry in the Specials column and found that its ID is wpGrab (it's actually listed as one of the weapons) and the DC is under its atkDC field. I'm going to fiddle with it a bit to see if I can put together a power to add to it.
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Oh, hey, look at that, debug options showing off a lot of things! Now we're talking :D... yeah, can you tell I'm *just* starting on this?
Thanks for the tip. With the actual variables shown, I have the feeling I'll be able to do something with it. EDIT: I managed to get things working with an alternate way, using an Advantage instead. I based it off Throwing Mastery for the timing, and used this Eval Script: Code:
~ If we're not active, get out That said, mysteriously, copying the Limited to Lifting flaw as is does not reproduce its behavior. It still adds the Strength as if there was no limitation. Is the flaw dealt with as a special case? |
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Stock to Independent Portfolios
Wrong topic.
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