Bug reports - Version 1.2
Unfortunately, there are a few things that we weren't able to finish in time for the initial release;
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Very minor bug, if a domain hasn't been specified for a program, (tested with mapsoft and virtual pet on a commlink) the Gear tab is highlighted rather than the Matrix tab.
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Skill Group Bug I found in Advancement Tab, when adding a new skill group or increasing an existing group the +1 modifier is applied to the group but NOT the skills related to the group. Did not see this bug fixed in the 1.2 listing you posted today.
I used the advancement tab and ended up getting no increase to the skills or dice mods. singular skill increases via advancement worked fine, just he skill groups needed to be fixed. |
Error when loading character portfolio
1 Attachment(s)
I get the following error when I load up one of my portfolios:
Errors were encountered when loading the saved portfolio! A record of these errors can be found in the file "C:\Users\PETER~1.SMI\AppData\Local\Temp\hero_lab_ load_issues.log". If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu). Chained pick 'wpGLAresAl' has been orphaned due to missing bootstrap in batch '342' I think it looks like an issue with my Area Alpha's grenade launcher, but that a bit of SWAG. I've also attached the portfolio. |
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As an interim solution, if you click through that error, are there any further problems? When I loaded your character and ignored the error, the grenade launcher seems to be functioning. I think this may be reporting an error that's not actually there (which is still bad). Thanks for reporting this. |
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I added an "other" specialization to Etiquette. The text shows up in Hero Lab, but does not in the PDF.
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Removed. Not a bug.
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Copied from another thread.
I think I found a bug in the skillwire script: ~record 2x rating on the hero's activesoft limit perform herofield[acActSLim].modify[+,2 * field[grRating].value,""] ~and the rating as the max for any one activesoft perform herofield[acActSMax].modify[+,2 * field[grRating].value,""] Notice that the active soft limit is *2 as it should be, but the max for one activesoft is also *2. |
Lifestyles - Buying 100 units of a lifestyle makes it permanent, but it still lists it as 100 months.
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Trauma Patch
Has the text and wording of the Antidote Patch. |
Modifying equipment purchased during creation....
If you modify equipment you bought during creation after it is locked down, the system still thinks you are in creation for that item and will through a complaint/warning up.
Steps to Reproduce: 0. Load a character portfolio still in Creation 1. Go to the Matrix tab 2. Purchase a Commlink 3. Buy enough enough gear to be JUST under the $ threshold for the character 4. Lock out Creation on the Advances tab. 5. Go back to that Commlink and choose to EDIT that gear. 6. Choose the 'Add Programs' option 7. Add a rating 6 program to your Commlink Result: You will get a "Starting Resources BP: Resource Overspent: <$$$ overspent>" error/warning NOTE: This does NOT happen in this example if you use the "Add Programs" link under "Programs In Data Storage" area. |
Adept - Improved Ability - This does not appear to be taken into account for your total dice pool for that ability.
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Current problems:
Buying off Low Pain Tolerance with karma does not remove the penalty from the character sheet. (Still get a -1 penalty per two boxes.) The character builder requires that you take "two free contacts" at character creation, but it charges you BP for them. :p |
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Have you updated? The current update lets you ignore the validation error for not having contacts at creation. My players are just ignoring it since we run a street level game where they must earn their contacts. |
Drone ratings?
I have noticed that the base template for the "Drone Rigger.por" has drones with a Rating=3.
But when I try to add a drone to that character, or any other, they are always Rating=1 and I cannot figure out how to get alter, increase or modify the Rating. Anyone have the solution? |
Just Cosmetic, but Shadowrun characters do not earn XP, so why is there a box for it in the Journal. There should be Karma, Nuyen and the rest, but not XP.
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I agree that it is purely cosmetic, since Karma = XP. It doesn't matter what people decide to call it, if they can spend it to upgrade their characters or if it can be used to gauge a characters relative level, its experience points. Personally Its not that big a deal to me. The skill group issue in the advancement tab however, my players will fuss about. |
No RavenX. There's a spot for Karma and a spot for XP. Which is confusing.
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Lol only if you don't know they are the same thing. I agree that it should be changed for consistency purposes, I just did not say anything about it because I knew it was the same thing and my group uses the terms interchangeably. Since 3rd Edition it was basically Karma = XP for the system and that hasn't changed.
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Found a new bug i think, on Cyber spur they are starting at DV +6 instead of the DV +3 found on page 345 SR4A book. I would love to be wrong about it though....super wolverine Claws for the win!!!!
Edit: also I see no Respirator or gas mask? but I also may looking in the wrong area. |
gas mask is located in the armor section bro
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Thanks....it is amazing what you find when you open your eyes.
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It took me a while to find it myself. I was looking for it in the gear section for a while, stumbled across it in armor and then realized it made sense that it was in the armor tab.
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Figured this one out.
Off the shelf drones in SR4 have a device rating of 3 for typical drones. 4 for security drones, and 5 for standard military use. They can be found in the table on page 222, SR4A. Reporting to bug thread. |
Drone Ratings are all incorrectly set to 1, regardless of type.
Off the shelf drones in SR4 have a device rating of 3 for typical drones. 4 for security drones, and 5 for standard military use. They can be found in the table on page 222, SR4A. |
Incorrect Calculation of Dice Pool Values for Skills Driven off Cyberlimbs
Background:
The calculation of dice pools for Active skills that are modified by cyber limbs appears incorrect. Steps to Recreate: 1.) Added a Obvious Lower Arm cyberlimb. Modified Agility, Body and Strength values to match existing character values (that is, cyberlimb values are just as good as non-cyber limb, Body 6, Agility 5, Strength 5). 2.) Added Pistols Skill to Active skills. 3.) Added a Ares Viper Slivergun to Weapons. 4.) Dice pool calculation for Ares Slivergun shows "Cyberlimb Agility - Hero's Agility (-5)". This value should be 0. Other Thoughts: After additional fiddling, it looks like it currently just subtracts the character's Agility with no verification of the cyberlimb's value. |
Minor Issue with Cyberimplant weapons
Background:
Selecting offhand on a cyber limb and adding weapons, the added weapons' dice pool calculations are as if they are main hand. You cannot select "Off" on the Weapons tab for these weapons either. Steps to Recreate: Add a cyber arm (any sort) to a character. Added a Spur, Hand Blade or Hand Razors. Toggle cyber arm to "Off hand". The cyberlimb weapon is added as a weapon automatically to the Weapons tab, without the "Off" option selected. Dice pool values are calculated as if the weapon was Main hand. Additionally, selection of "off" hand is not possible (it simply ignores the selection and goes back to '-'). Other Thoughts: It is minor, but without the ability to toggle the "Off" option on the Weapons tab, the dice pool calculations are incorrect and unable to be corrected at the same time. |
Completed input of original character data for an old character; locked character creation and started to use the journal to input the character's history. After I clicked <Add New Journal Entry> I received a validation error message: "Starting Resources BP: Resource Overspent: 637900 of 250000". His actual cash on hand is 10657517. The first journal entry was for his inheritance. The cash entry limit for the button is 99999, but it allows you to enter additional amounts until you get to the desired total for that journal entry. I found the karma, Street Cred, Notoriety, and Public Awareness buttons do the same thing, after I got the error message & poked around a bit. Once the error popped up the amount overspent would go up each time I opened the edit boxes on any item of gear, augmentation, armor, or matrix tab that had been purchased during creation. This would happen whether I made upgrades to the item, or canceled out of the box without making changes to it.
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If you modify equipment you bought during creation after it is locked down, the system still thinks you are in creation for that item and will through a complaint/warning up. Steps to Reproduce: 0. Load a character portfolio still in Creation 1. Go to the Matrix tab 2. Purchase a Commlink 3. Buy enough enough gear to be JUST under the $ threshold for the character 4. Lock out Creation on the Advances tab. 5. Go back to that Commlink and choose to EDIT that gear. 6. Choose the 'Add Programs' option 7. Add a rating 6 program to your Commlink Result: You will get a "Starting Resources BP: Resource Overspent: <$$$ overspent>" error/warning NOTE: This does NOT happen in this example if you use the "Add Programs" link under "Programs In Data Storage" area. WORKAROUND: You are trying to modify/upgrade an item you purchased at creation, such as goggles that you want to add Thermographic to (as an example). You could sell the original item for its full value so you lose no $$$, then buy a new item with all the features you are adding/buying. |
Editor Error
I was entering new ranged weapons and noticed that you can only select a single mode of fire instead of multiple ones. You should be able to select multiple firing modes for a single weapon.
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Bug in the Journal Tab: Street Cred issue: When I put in -X 0<x<infinity for street cred it won't decrease the street cred to below Karma/10 rounded down. When Street Cred is higher than this it will decrease, the Karma/10 thing is being read as a lower limit for some reason.
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A quick report. When outputting an active hero to BBCode the Sony Emperor Commlink is misspelled "Emperer".
Can anyone confirm the the damage track is calculated properly when the hero is saved as a .pdf rather than printed from Hero Lab. A friend indicated it was only two columns wide rather than the three it should be. |
did they take Low Pain Tolerance? if so then the damage track is right since Low Pain Tolerance makes the negative modifiers every two boxes instead of every three.
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What's the rating for when buying lifestyles?
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Can't add cash to a Certified Credstick (ie I have one at each Safehouse with 2000 nuyen on it for quick getaways.
Can't add more than one spare clip to a gun (note I typically carry three clips for my main gun). |
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