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-   -   Monster creation help (http://forums.wolflair.com/showthread.php?t=54221)

MarkNorfolk November 8th, 2015 06:30 AM

Monster creation help
Bit late to the party on this I suppose but...

I notice that 'Tome of Secrets' seems to have vanished from Herolab so I thought I'd recreate it with the Bestiary Monster Creator. One of the 'announcement' threads seems to hint that it can be used as a race creator but provides scant details how to do that. any advice...


Aaron November 8th, 2015 11:16 AM

You'll need the bestiary 1 package. Make sure that is turned on and then go the background tab to select your race. Scroll down a bit until you get to "Bestiary Monster Creation" and select that. Now there should be a bunch of new tables on the background tab, which you can scroll down and adjust incrementers and add abilities.

If you need further guidance than that, then please specify where you're having trouble.

MarkNorfolk November 9th, 2015 04:00 AM

I should have been clearer myself. Sorry.

So I've got the bestiary creator up and running and I've chosen my settings and abilities - but how (and where) do I 'save' it as a race, or get it set so it doesn't show up as a level on the first tab (since I want it as a player character race).


Aaron November 9th, 2015 06:55 AM

You cannot save it in the manner you desire, although you can save a hero with the race, and import it from that stock portfolio whenever you want to make a character with your created race. If you want to make something which can be selected from the list of races with everything pre-selected, then build the monster's race in the editor.

MarkNorfolk November 10th, 2015 03:15 AM

OK. Thanks for the help.


Biig G March 18th, 2016 01:18 AM

Are there any plans for a monster creator for Dnd 5e? If yes when will it be released?



liz March 18th, 2016 01:50 PM


Originally Posted by Biig G (Post 226418)
Are there any plans for a monster creator for Dnd 5e? If yes when will it be released?



Yes! We're currently working on getting the rest of the monsters implemented and the encounter builder. The monster builder will be following after that.

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