How do I do this? (Pathfinder)
I've been slowly learning how to add new rules to the Pathfinder rules module for settings like Forgotten Realms and Ravenloft, and while I've made progress, I have hit some walls and need to ask for help. Rather than try to read every single thread, I'm going to focus my efforts here.
I know that some of you have already set up full files with rules for the above, but I've already started and would rather learn how to set them up myself to better learn programming the script. For my first question: I've entered a Prestige Class into the program, with prereqs in the Expr-reqs and Pre-reqs buttons. However, the program is not recognizing them as prereqs when I go to add a level of the pclass to a character. How do I get it to recognize the prereqs as such? Thanks in advance, many more questions to follow. - Andrew <:-(} |
Are your pre-reqs and exprreqs being added to the Class, or the Class Level? They belong on the Class Level.
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- Andrew <:-(} |
That did it once I restarted HL. Thanks!
On to my next question then... I want the Prestige Class I'm working on to offer the Favored Enemy feature of the ranger class. That's easy, it's just a checkbox. The problem is, it won't "stack" with the Favored Enemy options from ranger by allowing Favored Enemy Upgrades. Is there a way to do this? - Andrew <:-(} |
Still waiting on the Favored Enemy question so here's another for the Forum to tackle.
I'm trying to add a PClass feature, gained at 1st level and increasing every odd level (10-level pclass), called "Soul of Burnished Bronze." It does the following: At 1st level, a Herald of Dawn receives a +2 sacred bonus against a vampire's domination gaze and any other vampire or vampire spawn supernatural special attacks requiring a Will save. This bonus increases by +2 every other Herald of Dawn level thereafter. I borrowed the Bravery class feature from the Fighter class to do this but obviously I have fixes to make on the script; there is a Timing Error among other things. These are the Eval Scripts I programmed in, Priority set to 10000 for each. Any help would be appreciated (including making the bonus a Sacred bonus). Thanks in advance! First script: Final Phase field[listname].text = "Soul of Burnished Bronze +" & field[xIndex].value ~only perform the calculations for the first copy doneif (tagis[Helper.FirstCopy] = 0) ~ If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] = 0) ~ We need to take into account extra levels, so we'll calculate the bonus ~ we have based on extra levels and store that in a different field. This ~ is to handle the Band of the Stalwart Warrior from UE. var calclevel as number calclevel = field[xAllLev].value field[abValue2].value = round(calclevel/2, 0, -1) field[abValue].value += field[xCount].value ~ Now we'll show the higher of the two bonuses. field[abValue].value = maximum(field[abValue].value, field[abValue2].value) Second Script: Render phase. field[abSumm].text = signed(field[abValue].value) & " vampire's domination gaze and any other vampire or vampire spawn supernatural special attacks requiring a Will save" field[livename].text = field[thingname].text & " " & signed(field[abValue].value) field[sbName].text = lowercase(field[thingname].text) & " " & signed(field[abValue].value) ~only perform the calculations for the first copy doneif (tagis[Helper.FirstCopy] = 0) ~ If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] = 0) #situational[hero.child[svWill], signed(field[abValue].value) & " vs. vampire's domination gaze and any other vampire or vampire spawn supernatural special attacks requiring a Will save",field[thingname].text] |
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PostLevel 10000 Code:
~only perform the calculations for the first copy Code:
field[listname].text = "Soul of Burnished Bronze +" & (field[xIndex].value * 2) |
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Andrew <:-(} |
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Thanks in advance for your patience. I'm learning to do the scripts by example and using similar scripts, but that only carries me so far without help. - Andrew <:-(} |
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Pre-Levels 10000 Code:
~ First check all classes on the hero for one with favored enemies |
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