I asked before, in; i think; another thread, but are there any updates on Xanathar's? No rush, everyone's not doing this for the lulz. Everyone has the kids, the job, and the normal life. So no rush.
EDIT: Well #@$%, i guess i asked in this thread. |
Quite a bit has been done. Classes, spells, items, feats.
You can get it early here: https://github.com/Sklore/HL_DD_5e_C...ive/master.zip |
some of us don't know how to load it....or at least i don't.......
Probably something i should look at figuring out, when i am not spending all my time entering data into Realm Works |
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On a PC this defaults to: C:\ProgramData\Hero Lab\data\5e Then when you launch HL, the new options should show up. |
Although, I should note that some of the feats or classes may have bugs - feel free to comment on any you find if you take the plunge but do so over on github by opening a new ticket. All the XGTE materials are currently being tested and updated as things are found.
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Oh and FYI. ProgramData is a hidden folder. You can find this easily from within Hero Lab.
Tools > Explore Folders > Game System Data Folder |
Black Dragon Mask
Heya, is the Black Dragon Mask from HotDQ working as expected? It's supposed to give a CHA bonus to your AC if you aren't wearing armor, but it itself is marked as armor.
So is it negating its own bonus? Thanks! |
It is probably not working. You can grab the "Dragon Mask, Black" wondrous item from the Rise of Tiamat. That seems to work better and carries the same stats.
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Got a question/possible bug report. For the Guild Merchant variant of the Guild Artisan from PHB, it says that the Guild Merchant can be "proficient with navigator's tools or an additional language" in place of the proficiency with artisan's tools. A Guild Artisan normally gets one language in addition to the artisan's tools. So, based on the variant, a Guild Merchant should have the option to either get (a) navigator's tools and one language, or (b) two languages. However, when selecting Guild Merchant, it automatically grants proficiency with navigator's tools and does not allow you to go for the other option of selecting instead a second language. Is there some way to select that option that I am not seeing (other than doing a Custom Background, which then removes the ability to select your "Guild Business" option)? If not, I think this might be a small bug that needs to be fixed.
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That puts it on the bug tracker for the community to look into. |
The new version of the community files are coming available today. Here are the release notes. If you find any issues with the new files, or would like to request a change or enhancment, please open a ticket here.
v2.2 February 2, 2018 NEW RELEASES
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How to use Polymorph on PC with Herolab
Hi, what is an easy way to enable shape change on a PC in Hero Lab? My wizard has just gotten the Polymorph spell and the shapechanger ability? I've seen that Pathfinder has something for it but 5e does not and I'm just looking for something easy to do. Currently, I'm Just switching the main PC to a Blank sheet that says polymorph form.
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Under the Gear tab just add the beast as a Hireling. Or add a Beast in the same place as a Wildshape.
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Community Pack - Tiefling Error
Just donwloaded the new community pack. It all works great but i noticed an error with the Tiefling feats. For some reason you get a validation error that Tiefling is required even when you have that selected for your race. Tried different things to fix it but it wasn't removing the validation error.
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Xanathar's bug:
I got the update recently that included Xanathar's Guide. Tonight, I just encountered a problem with a couple of the feats from in. One of the players in my group is a tiefling rogue. In tonight's game, he finally gained enough XP to reach level 8. There are 2 racial feats from Xanathar's Guide for tieflings, yet neither one was available for his tiefling. Instead, the feats are greyed out and show a red warning of "Tiefling Required". Yet his race is already marked as tiefling! I tried changing his race, the changing it back to tiefling with no change to the feats. |
As the first post states - open a ticket on Github to report bugs.
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The tiefling bug has been reported. It will be fixed in the next release.
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any idea what that is? I was toying with it but it only seemed to affect Tieflings
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oh gotcha.
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Thank you to all the hard work you've done in making the community pack.
I wanted to know if Xanathar's Lost Notes to Everything Else will be added. It's the one available here: http://www.dmsguild.com/product/2284...verything-Else |
It's not something I plan on doing. Not sure about others though. We only really use the official content at our table these days.
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Hey all,
First of all, thank you so much for your work on the community pack Second: i want to report a bug: as of the most recent errata for the Curse of Strahd character, the Haunted One gets two background skill proficiencies, not one. Source: https://www.sageadvice.eu/tag/errata/ |
Please use the link in daplunk's post above to log the error.
D&D 5e Community Pack - Log Fault Just open a new bug issue so that we know to fix it. :) |
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I don't mind showing other people how to enter new monsters and characters for their personal files though. If I didn't have a face made for radio and a voice made for silent movies I'd think about making a youtube series of how to do HL classic work. |
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When I follow the steps to add the source, it says Hero Lab is updated, but after I reload it, none of the data pack shows up.
Anyone else experience this? |
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Spells Hex and Witch Bolt should have Concentration listed under Duration, they currently do not.
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A lot of spells that were entered by HeroLabs itself need to be flagged as concentration. As it is, the only way to tell is that if the duration includes the words 'up to" then you know its a concentration spell. I keep hoping that HeroLab will get around to fixing this one day.
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Also, The Duergar dwarven subrace in the community data is showing its innate spellcasting spells too soon on the spells tab. They should show at levels 3 and 5, not 1st level. See the tiefling in Hero Lab to see how this was implemented so you can get it working right. It should only show these spells at the level's they are granted. I'd flag this to look through other races that were added by the community to see if this is a consistent issue across the board.
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Hey everyone, I'm wondering if there's a way to add a custom companion to the UA Ranger. When I add the companion via the UA Ranger, there doesn't seem to be a way to do it, and when I add an NPC, it doesn't give me the option to add my prof bonuses, let them roll hit dice for extra HP, or choose extra skill proficiencies for it.
Even if I had to edit some files or something of the sort, I'd love it if someone could point me at a tutorial. Thanks a bunch. |
Just a throw out to all the Hero Lab Editor Warriors amongst us. Most of the usual suspects who work on the Community Pack are snowed down with real life. Apparently it's a thing that blocks gaming time. All attempts to convince my 2 year old that he needs to give me more time on this stuff has fallen on deaf ears so far this year.
So if there are any lurkers around who know how to enter monsters word on the street is there is a good 116 new ones that need doing. Feel free to shoot me a pm if you would like to contribute. If you would like to learn how to enter monsters you can watch my videos HERE and HERE. Monsters are great as they are generally just displaying information and don't require any fancy code to get them working. |
To get the ball rolling I have just pushed the first monster to the Github. The file structure necessary is now in place.
Anyone new to the editor should be able to use this to learn how to create other monsters. Issue 834 has been raised to assist with group organisation. Many hands make light work ;) |
Once I am done with the subraces and other parts of MToF, I'll do what I can with monsters.
Ever since my minor stroke back in Mat 2017 my HL scripting take far long than I'd like. |
:( That sucks mate.
Personally my scripting has always taken forever. But that's all to do with my lack of skill. |
Once I get the first of an item's frameworks done, the following ones usually go smoothly <cross fingers>
Usually this stuff doesn't take long whereas creatures are usually just a matter of grinding away. :) |
I think I might be able to speed the monsters up by parsing the data in. I've done it before very successfully with spells. It wouldn't do the whole monster but get the basics in ready for the special abilities to be made and added. I just don't have time to play with the idea.
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