Epic Spell Slots
I know this gets brought up every once in a while but I'm wondering if anyone has figured out how to implement epic spell slots?
By that I mean both the 10th level slots (not spells just slots for metamagic) and the flexible slots that add up to the highest level you can cast everytime you add them. |
This cannot be done without altering the number of columns hard coded into the matrix for spells / level. It is not something that can be done with scripts.
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If I was to do this I would need to think outside the box and use many of the flexible pieces of HL to achieve this. A Configurable is capable now of supporting a list of spells. So you could write a custom script on the Configurable to change the Custom Expression for its spell selection. I would change it to the following in example: Code:
component.BaseSpell & Custom.EpicSpell So then you would have a Configurable tab (Maybe set to a Mechanic) that would allow selecting these special "Epic" spells. You may run into other issues with metamagic and stuff which you would have to work through. You may need other logic and scripts to set uses per day and stuff. But at least you would have a special tab that could add the spells to your character. That would be how I go about it. And if everything above I just said sounds like Greek to you then I would say this would be a awful first project to learn the HL editor. When you are trying to make HL do things outside its normal behavior you first need a very good understanding of its basic building blocks. |
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Pathfinder Core Rulebook, pp. 406-407 tells you how to progress past 20th level, a.k.a. epic level play. Lone Wolf has chosen to not implement these guidelines fully. On 407, under Spells the official rules clearly state that you continue to gain spell slots above 9th level spells at odd levels. This is in the official rules and has been there since the first printing. Pathfinder supports Epic Level play, Hero Lab does not. |
Not important to the question the OP has....
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I already answered the OP's question, Tim. It can't be done without sourcecode access. Scripts won't allow you to change the static values the matrix uses for rows and columns, therefore the community cannot do it without rebuilding the files from scratch via the authoring kit.
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Kinda disappointing that this is still an ignored thing over here. I'm not up to kludging a script for this. Even entering a prestige class can be tricky for me. I'm rather financially committed to Hero Lab so its frustrating not having it do what I want.
RavenX: that's exactly what I'm talking about. |
Except... whilst there are some guidelines there for going beyond 20th, the CRB goes out of its way to say that they are just guidelines, not a proper ruleset.
They then went on to make their version of epic be the mythic rules, which make a lot more sense with the way Paizo have taken the rules - with many classes having capstones at 20th, going beyond that point either seems a bit lacklustre if pure class, or means you can have that capstone as a multiclass, which kinda defeats the point a bit. Code wise, hmm, my immediate thoughts are pretty much the same as Shadow's - mechanic controlling a configurable. Would be pretty complex and painful though... I'd probably enjoy having a go, but lack the free time at the moment I'm afraid. |
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Even better is LG just finished release of Kickstarter books, just yesterday, for Mythic that is packed full of new stuff including monsters! The new Mythic Handbook. Little expensive for the pdf but really expands the Mythic rules nicely. Be good fun to expand the community support into these books now that we don't have to do APs anymore. :) |
On that point, Tim, the Kickstarter stretch goals hit the targets to get the Mythic Hero Handbook and Mythic Monster Manual into HL (I'm struggling to spot the Mythic Spell Compendium HL support, though, so not sure if it's just not happening or if it's just hard to find). So at some point (soon™) most of those will be getting official support anyway.
And frankly, I can't wait. |
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