SWADE Languages
I'm getting a validation error that I have unspent language resources, but I'm not finding anywhere to select/add languages. Is it not being displayed or am I just missing something?
Briar |
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Yep, in SWADE Languages are treated as Skills, so they have a Skill Die.
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Validation is giving me a warning: Language Slots: Resource unspent. |
Yeah, it's having some issues related to Advances. I'm looking into it.
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Languages are a regular Skill in SWADE.
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Confusing. I tried adding the language as a skill, but it put me over on available points...until I increased the rank. |
Okay, any chance this has been fixed or addressed? Possibly in the update still pending? This is keeping my players from locking character to level up. There are two methods of language use in SWADE.
This language slots thing makes no sense for option 2. There should be no need of any language slot tracking. These are just skills like any other with this option. If a player wants to have fighting d6 and every other skill as various dice levels of languages, well within rules. No slotting needed. I am just confused as to why this exists now. |
Hmm, another thought. Using Option 2, every character should get their native language at d8 for free I believe. You could bootstrap the as a mechanic to the setting file:
skLanguage Fields: Field ID: domDomain Value: Native How do you force it to start at d8? Assuming it free for starting characters, could have an Eval Script to offset point cost: Code:
Pre-Traits 5000 |
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