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-   -   Modifying Sanity (http://forums.wolflair.com/showthread.php?t=58268)

Skeld April 26th, 2017 08:48 PM

Modifying Sanity
 
How do you modify the Sanity scores? Specifically, I'd like to add +1/HD to Sanity Edge.

-Skeld

ShadowChemosh April 28th, 2017 09:29 AM

I would recommend including allot more information to help get you an answer.

At least personally I have no clue what your asking. :(

charlieluce April 28th, 2017 08:00 PM

Since those are terms from the Sanity rules from Horror Adventures, I assume that's what's being referred to.

Skeld April 29th, 2017 02:19 PM

Quote:

Originally Posted by ShadowChemosh (Post 248876)
I would recommend including allot more information to help get you an answer.

At least personally I have no clue what your asking. :(

charlieluce is correct.

The stuff I'm looking to modify can be found on the Horror tab if you have Horror Adventures content enabled. There are three numbers that describe a character's Sanity: Sanity Score, Threshold, and Edge. The default values for a new character are 30, 0, and 15 respectively.

What I would like to do is to modify the Threshold (I said Edge in my earlier post, but that was incorrect). Normally, the Threshold is equal to your highest mental ability score modifier (Int, Wis, or Cha). I'd like to add +1 to that Threshold for each level/HD a character has. I haven't had any luck locating where or how that value is set in HL so that i can modify it.

I hope that's enough information.

-Skeld

Silveras April 29th, 2017 03:25 PM

It sounds like you're looking for an Adjustment, or another means of implementing a house rule for this?

Adjustments are often coded by the Community. Typically, someone asks where to make such a change, and the need for a new Adjustment is revealed.

The original requestor may end up creating the Adjustment personally, if there isn't one already. In cases of House Rules (which this sounds like), there usually isn't one. Especially seeing as Horror Adventures is pretty new, there's probably not one there now (looking quickly, I don't see any). And, for the same reason, if someone else volunteers to make such an adjustment, it may take a while for them to figure out how to make it work.

ShadowChemosh April 29th, 2017 03:43 PM

1 Attachment(s)
Thanks Skeld that helps allot. Looking around these appear to be fields on the Hero actually.

Attachment 5156

As Silveras said looks like no one has created any adjustments around these values yet. It "looks" like this would be pretty easy to add to the Community Pack. I will see if I can get these added for next release.

Update: For timing Sanity appears to need Post-Attributes/10000. While Edge & Threshold requires Final/25000.

Skeld April 29th, 2017 05:35 PM

Thanks for the help. Modifying this thing is officially way beyond my ability.

We'll just make due until there's a more user-friendly way of tackling this houserule.

-Skeld

Mediator9292 February 27th, 2023 12:30 PM

Have you had any luck in modifying the Sanity content in the Editor? I'm currently trying to incorporate some Call of Cthulhu-style Sanity rolls by eliminating the DCs and making them d100 rolls vs their own Sanity, but adding their Will Save bonus + any fear/mind-affecting bonuses.
What I have so far, but can't seem to get working, is this:
field[abDC].value += hero.childfound[tCurrSan].value + hero.childfound[svWill].value
HL keeps yelling at me that tCurrSan is a 'non-existent thing'... any advice?

Lord Magus February 27th, 2023 06:39 PM

Quote:

Originally Posted by Mediator9292 (Post 300987)
hero.childfound[tCurrSan].value

tCurrSan is a field on the hero, not a pick to be found on the hero.
Hence hero.field[tCurrSan].value should not trigger that error

Mediator9292 February 28th, 2023 08:22 PM

Quote:

Originally Posted by Lord Magus (Post 300993)
tCurrSan is a field on the hero, not a pick to be found on the hero.
Hence hero.field[tCurrSan].value should not trigger that error

Ok, I changed the eval script to
field[abDC].value += hero.field[tCurrSan].value + hero.field[svWill].value
but I get the following error:

Syntax error in 'eval' script for Thing 'fSanTrack' (Eval Script '#1') on line 11
-> Invalid use of reserved word 'hero' in script

I also tried it with hero.childfound[svWill].value (because I'm still figuring out how to tell the difference between picks and fields), but I got the same error message.

It's definitely a step in the right direction, so thank you, but I'm still a novice and learning so could you tell me where I'm messing up?
For reference, I'm trying to keep it simple and run it as a Feat with id fSanTrack. I set the Phase as Post-Attributes, Priority 10001 as per ShadowChemosh's update above.


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