SWADE Languages
I'm getting a validation error that I have unspent language resources, but I'm not finding anywhere to select/add languages. Is it not being displayed or am I just missing something?
Briar |
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Yep, in SWADE Languages are treated as Skills, so they have a Skill Die.
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Validation is giving me a warning: Language Slots: Resource unspent. |
Yeah, it's having some issues related to Advances. I'm looking into it.
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Languages are a regular Skill in SWADE.
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Confusing. I tried adding the language as a skill, but it put me over on available points...until I increased the rank. |
Okay, any chance this has been fixed or addressed? Possibly in the update still pending? This is keeping my players from locking character to level up. There are two methods of language use in SWADE.
This language slots thing makes no sense for option 2. There should be no need of any language slot tracking. These are just skills like any other with this option. If a player wants to have fighting d6 and every other skill as various dice levels of languages, well within rules. No slotting needed. I am just confused as to why this exists now. |
Hmm, another thought. Using Option 2, every character should get their native language at d8 for free I believe. You could bootstrap the as a mechanic to the setting file:
skLanguage Fields: Field ID: domDomain Value: Native How do you force it to start at d8? Assuming it free for starting characters, could have an Eval Script to offset point cost: Code:
Pre-Traits 5000 |
Okay, almost figure out the starting language at d8:
Code:
Pre-Traits 5000 But I am still running into the issues with the Language Slots. |
Yeah, the Slots are taken care of (removed) in the unreleased update.
Native Language at d8 is already built in. Once you have a language at d8+ it performs the subtraction to make up for it. |
Thanks for answer Crusader, like many others asking, any idea on release of update?
In mean time, any suggestions on the timing issue for my script? If I can fix the timing issue and error, that will serve as partial work-around for now perhaps. |
I'd need to know what the timing error is...
What's that bit at the bottom? "Calc trtFinal" Is that in the code? |
Sorry, actual script is:
Code:
<eval phase="PreTraits" priority="5000"> |
There is no exact error message, just warning saying to check timing.
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if it helps, this is the entire Mechanic:
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Take out that "before name" line. that's causing the error. It's not needed.
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