TobyFox2002 - Forgotten Realms, Dragonlance and Ravenloft Update
TobyFox's Updates
Well ladies and gentlemen, my first update is here. This initial update is featuring some housekeeping changes and a small bug fix as well as some things I was working on for the files before RavenX handed them off to me. You may obtain the updates by entering the new update source link: If you have never done this follow these instructions:
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https://www.dropbox.com/s/sc0y77l9lv1z1uk/updates.xml?dl=1 Forgotten Realms (v3.0) Forgotten Realms Campaign Setting (All *.user files) Classes:
Classes: Hathran (cHelpHth) Campaign (Ultimate Campaign Tab):
A number of EPIC feats are included but hidden. These are added so there will be a uniqueID associated with each. Spells:
All feats, spells, magic items, weapons, armors armor/weapon powers. Metamagic:
Unapproachable East Feats:
Dungeons and Dragons Conversion (v1.9) This file is designed for compatibility issues with all of TobyFox2002's community files. It is required as a base for many spells that are required or referenced from inside individual Campaign Settings are not actually part of them. This file is not intended to continually add 3.0 and 3.5 Source-books to the mix. While it is possible that some classes will be added, if others are added they will be added as secondary *.user files. Additional d20 names, rules and house rule options may be added to this at a later time. Added Precludes to hide Pathfinder names and replace them with 3.0/.5 names. At this time they are by default, turned on and cannot be turned off. In a future update I will impliment additional options. Renamed Equipment
Van Richten's Arsenal Spells:
No change or updates have been made to these files. Dark Sun (v. --) No changes or updates have been made to these files. |
Thanks for doing all the work. Everything loaded fine.
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Thank you
I have not tried this yet but i soon will, I love the forgotten realms been in them for a long time. So yes Thank you very much
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Error Message:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: File: Forgotten Realms Campaign Setting - Feats.user (line 551) - Thing - Duplicate record encountered ('fStreetSma') This conflicts with the feat "Street Smarts" in the Ultimate Intrigue package. It was an error I first encountered when the Ultimate Intrigue package was released, and I thought i had seen it reported in the RavenX support thread, but I guess not. |
Separate issue:
I have some concerns about the "Dungeons and Dragons Conversion" entry in the first post. As I read it, these changes are included in the Forgotten Realms and other setting material as well, creating dependencies between the settings and these changes. I do not wish to see replacements of core materials made, especially as it seems to be only in order to use the proprietary D&D names instead of the SRD names. I am not sure, but the SRD names exist because the proprietary names cannot be used, so this might even violate the license terms. These error messages appear when loading the new FR materials: The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Thing 'ioElHorRe' - Bootstrap thing 'sp35Sunbe7' does not exist Thing 'ioFRAnsHar' - Bootstrap thing 'sp35HeaCr5' does not exist Thing 'ioFRGlChLa' - Bootstrap thing 'sp35HeaCr5' does not exist Thing 'ioFROllHar' - Bootstrap thing 'sp35Eyebi6' does not exist Thing 'ioFRWhClSp' - Bootstrap thing 'spSpidCli1' does not exist Thing 'isFREntrap' - Bootstrap thing 'sp35OtiRS4' does not exist Thing 'rFRTressym' - Bootstrap thing 'raFCOpImPo' does not exist |
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Gradually, I intend to convert the Unquie ID's of most items to include the "FR" prefix to prevent future issues, however doing so all at once would likely break things. I will probably create a duplicate file with the old ones to use for two or so updates until people have a chance to full switch over. |
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The items you indicated are all of the latter. I will De-Source them until I can break this into two sources, one for the optional "old-names" and one for the legacy content required for other books. As for it being a violation. If thats the case I'll remove all of the old names entirely and maintain that separate from everything else. However, I though the community content was already separate from everything officially released. In the mean time until I push a fix for this you can either leave it checked and adapt, or manually go in and de-source those items yourself. |
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Hero Lab was forced to stop compilation after the following errors were detected: I then removed that reference to the craft wood skill and I then got these errors: Code:
Hero Lab was forced to stop compilation after the following errors were detected: In this case if a person does not have the community Pathfinder pack and your FR addon installed it will not load. :( Just any FYI is all... |
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I have pushed a minor update to fix those problems with sourcing that you encountered.
I cleared through the unique ID conflcts, I think it should now run without the community packs. The DnD Conversion file is STILL required however. I split that into two files. One that deals specifically with renaming. That I have placed under house rules so that the player or gm can choose to run with the default names or use the legacy ones. And a second file to include required 3.0 or 3.5 elements for Ravenloft, Dragonlance, and Forgotten Realms. This is just the way I am going to do this. It is easier than creating things three different times to install with each of those packs. Furthermore it is very likely that the Ravenloft content will probably require the Forgotten Realms, Dragonlance and Conversion packs, simply because that is the universal DnD dumping ground for all things gothic (aka, Ravenloft is one giant crossover realm). |
Thanks again for doing this. I have no problem how you are doing things.
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Toby, I'm getting "The selected file is not a valid import file for Hero Lab. If the file was downloaded, it was likely corrupted, so please try downloading the file again."
Opening up the updates.xml and extracting the direct download links, the links to the individual files are all 404-ing. This suggests an error in the updates.xml not pointing to the correct file locations, so you might need to run through getting the update file readied again. |
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Regardless, I just did a check and re-upload of the updates.xml And it works once again. |
So, just by having your D&D conversion installed, the proprietary names for spells are showing up even when I don't have that option checked. Is there a way to 'Replace Thing ID' only when the replacing source is checked? If not, is there a way to make the 'conversion' an optional file?
Thanks in advance. |
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With the exception of three Otiluke spells which were never converted as far as I know. Everything else is restricted to that house rule source. At least on my end. And to answer your other question, most of my contributed material is from d20. If I didnt have this file there would be some items I would have to duplicate several times to source them as you would ask. The files have already been split as you suggested, they just are part of the Dnd conversion file for download. |
Thank you very much for doing this it is working perfectly on my systemt thank you, only ting i did not load was the ravenloft files yet, as i dont use them very often,
Thank you for all the hard work |
My bad. I noticed it while I was updating a PFS character, before I had updated my community files. Now that I have everything updated, it's back to normal.
You're awesome, TobyFox2002. |
Should we remove RavenX's old files before downloading yours?
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You don't have to. I removed the update source, but left the files intact, and I was able to update with no problem.
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Toby's working on it. It's going to take him some time to get everything working in the xml updates file.
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I just recently reinstalled Hero Lab cause I had some issues. After having installed the official game system updates alongside the current version of hero lab I tried finding the most recent versions of the community packages plus the Forgotten Realms Package.
Pathfinder Package 1.1 as described here. Forgotten Realms Package from this thread of yours, TobyFox. So first of all I cannot choose from any user content or furthermore 3rdparty things as I wanna configure my hero on hero lab. Second I get the following errors, TobyFox: http://s32.postimg.org/orybf9mlh/error_hero.jpg |
It looks like you have not installed the DnD conversion pack. That pack is now required.
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hello how do I install the kank soldier mount into hero labs for pathfinder ?
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EDIT: Nevermind.. um.. I could try and add it, but I'd need to have information on them first. I'm really not going to be doing much with the Dark Sun, mostly because I really dont have any experience with it. If you could point me in the direction of the stats for it I could enter it for you and update it with the next release. |
Alright, I am coming to a point in my conversions where I'm about to tackle the Mystic (Dragonlance).
So, this class has caused problems for the d20 files, and so here is choice I am faced with. I can do this as archetype of Cleric that functions spontaneously or I can do this as a separate class. I wanted to hear the thoughts of the community before I take a crack at it. I also have the issue of how the domains work, they add the domain spells to the cleric list instead of being a once a day use. So, the two ways I could do that is simply have the domain their and the user would have to keep track of it, or I can try and dump the domain spells in the primary caster class. Again, what do you (the community want). Progress Report: Dragonlance Campaign Setting: Knight of the Sword, Crown and Rose PrC . . . DONE. Legendary Tactician PrC. . . DONE (requested) Noble (NPC) . . . DONE (requested) All spells, feats, and gear. In Progress: Moon Magic Mechanics, Order of Sorcerery Mechanics War of the Lance: Master (Advanced Version of the Expert Class) . . . DONE (requested) Dragon Highlord PrC . . DONE Gnomish Tinker PrC. . . DONE (Kender) Handler PrC. . . DONE (requested) Minotaur Marauder PrC. . . DONE 3PP: Kender Weapons . . . In Progress Order of the Stars: Mighty Anvil of Reorx (requested) Full Progress report in a few days.. |
no idea if this is correct but I have found this
http://dfds.wikia.com/wiki/Animal_Companions Starting Statistics: Size Medium; Speed 40 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 10, Con 10, Int —, Wis 11, Cha 8; Special Attacks Poison; Special Qualities Darkvision 60 ft., tremorsense 60 ft., vermin traits 7th-Level Advancement: Size Large; Attack bite (1d8) Ability Scores Str +8, Dex –2, Con +4; AC +2 natural armor; Special Attacks Grab Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d6 Str. The save DC is Constitution based. but I should have a stats sheet from my gm hoping later tonight so I will see if it is right then |
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http://thecreaturechronicle.tumblr.c...411950688/kank Only difference is that it is vermin vs animal type. I'll have to take a close look and see which it really matches. The Advancement is a fixed rate, I cant really alter that. |
I have been told mine counts as vermin
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perhaps make a add on for hero labs a pack for exotic mounts might be more worthwhile then just adding the one only ;) no idea which of these are or are not allready in Hero Labs
MOUNTS : Camel (war) Heavy War Camel Erdlu Erdland Kank worker Kank Soldier Crodlu (war) Inix Mekillot |
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Mekillot, the Soldier Pokemon (Fighting/Metal) |
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broken.
installed: D&D Converted Meterial and then Ravenloft Setting. get this error: ""The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Source 'FRCS' - Reference to non-existent parent source 'pFRCS' Source 'MagicofFR' - Reference to non-existent parent source 'pFRCSSupp'"" if i add Forgotten Realms i get this error: ""The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Thing 'ioCephalom' - Bootstrap value assignment should not be assigned more than once for field 'sDC' on bootstrapped thing 'spDomiPer4' Thing 'ioCephalom' - Bootstrap value assignment should not be assigned more than once for field 'sDC' on bootstrapped thing 'spMindP5FR' Thing 'ioCephalom' - Bootstrap value assignment should not be assigned more than once for field 'sDC' on bootstrapped thing 'spFeeblem5'"" |
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----- Problem diagnosed: The wondrous item 'ioCephalom' has three bootstraps, in the most recent update something caused duplicates of fields attached to those bootstraps. If you go into the editor, in the Underdark.user. to the wondrous item listed and remove the sCL field that says MAXIMUM. It will compile. I will try and upload a quick fix for this tomorrow (later today). But, to be truthful I dont know if what I change on my end will stick or if the extra field will be added back. I shall see. |
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I have fixed it on my end, but I have to see if I have an old version of the files to post a quick fix. It shouldn't be hard I have not touched Underdark.user in... well forever. I should be able to pull it from anywhere. As for the other errors, the parent of source.. I have to do some searching, I'm about to head to bed, but I'll look into it first thing tomorrow. I have a feeling I know whats causing it. |
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https://www.dropbox.com/s/35msg7femk...dark.user?dl=0 I've not tested it on a clean install, only with the packages I have, however since I have not tinkered with the Underdark it should work. |
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The script needs to run before the domains push their tags to the class helper, which is in "Set Domain Name" at PreLevel 10000, so we can set our timing at PreLevel 5000 for this eval script Code:
~ PreLevel is too early to do the normal "are we too low level" stop, but there is a standard workaround for that using the foctoclass procedure |
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