Give me your bugs!
With a week before I release 2.0 on you, I want bugs, big or small, reported. I've scoured the backlog, and I'm pretty confident this will be the most bug-free release yet. But it is inevitable I've missed some, so if you can look over your favourite armies and make sure everything is ship-shape and Bristol fashion, your help will be appreciated.
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Check the Skaven file to see if u can up with a way to fix the bug involving The Armor of Silvered Steel (magic armor item) and Skaven warlords and chieftains. It has been noted for a long time and I have tried various ways to fix the issue but have not been successful.
Also there is a bug in the Skaven file involving a bug occurring when you purchase a unit of rat ogres with packmasters and a master bred rat ogre. The bug is that when you save an army with said unit in the army and then reload the army the packmaster count gets reduced to 1 regardless of how many packmasters were in the unit when the army was saved. Example - 12 packmasters with 21 rat ogres plus a master bred rat ogre loads up as a unit of 1 packmaster with 21 rat ogres and one master bred rat ogre. The data for the unit and options works perfectly except for the save file reload bug. |
I think the biggest unresolved bug has been to do with shields and saves for mounts; every file I can think of that has cavalry gives them a 6+ ward save with a shield and hand weapon. Also, Monstrous Beast and Monster mounts are inconsistently granting the proper +1 save bonus to mounted models. And don't think any chariots are granting +1Sv to characters mounted on them at all.
(All except for the O&G files ofc. ;) ) |
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mounstrous beasts / mounstrous cavalry / cavalary / etc...
all give the rider +1 armor save now. The old rule of they don't give a +1 armor save was in 7the dition which got removed. Here are the referances.... Ridden Moustrous Beats: Main Rulebook: Page 85: "Some characters can ride mounstrous beasts, in which case the model uses the rules for mousntrous cavalary. (see page 83)" Mounstrous CAvalary: Main Rulebook page 83: "All the cavalary rules apply to mousntrous cavalary with one exception - moustrous cavalary always use the highest wounds characteristic the model has..." Therefore: Moustrous Cavalary get the cavalary +1 armor save. Therefore: Because Ridden Moustrous beasts use the moustrous cavalary rule ridden moustrous beasts get the +1 armor save. Now we'l look at Ridden Monsters: Main rulebook page 105: "Jsut as with regular cavalary, a ridden monster affords its rider an element of additional protection. A character on a ridden monster counts his armomr save as being 1 point better than normal." Thus: no matter what, if you're mounted on anything you get +1 to armor. Also: keep in mind: that moustrous cavalary and ridden moustrous beasts take the wounds profile of the model that has the highest wounds characteristic. Thus: if a high elf noble (2 wounds) is mounted on an eagle (3 wounds) the entire model now has 3 wounds. I coded that part in earlier this year when i did troop type. But a lot of people over look that rule and have e-mailed me sying its a bug -when it isn't. |
You know, in my quest for never-ending perfection, I went back several pages looking for unresolved bugs. I never saw* this one mentioned. You are required to take a minimum of 3 non-character units.
*Disclaimer - I may be blind ;) |
Dwarf special character Ungrim Slayer King is not in the current book. Is it worth removing him? If you keep him on give him the option to be the general and allow dwarf lists to take an extra unit of slayers.
Time of Madness |
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He is in the AB files before 2.0. Ungrim Ironfist, Slayer King of Karak Kadrin. He has been removed in 2.0 version.
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Maybe he had something he had to go slay? Maybe he met his ultimate doom?
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Thanks for all the work Ultra.
Pre-orders go up for Tomb Kings on the 6th of April, will you be purchasing the book? haha Time of Madness |
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Hi all , 1st of all thanks for Ultraprime for magnificent work and effort, I would like to add a bug for Warhammer Fantasy. Every infantry unit type doesn't get any parry saves rule if they using spear and shield, the rulebook say only hand weapon and shield that get parry saves rules which in this case is 6+ ward save.
Thanks. |
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Javelin
The Option Footnotes for the Lizardmen Army states that Javelin Range is 8" but it is supposed to now be 12" as per page 90 in the Rule book...
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Wow !!! That was fast :)
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Less than 24 hours until release. Checking for last minute bugs.
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Let us know when it is released.
Time of Madness |
Check back in about an hour...
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Whoops!
Savage Orc Boar Boyz (and warbosses on warboars) seem to have lost their tattoo wards. :( |
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Hey mate
If you add a rock lobber to your Orc and gobo list it come up with a valadation error "you may only include 2 rares of the same type"etc etc |
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Can't duplicate the lobber issue though, except by adding three or more, which isn't an issue. :P |
A little bug. When I take Savage Orcs and I upgrade them to Big Un', the unit boss (champion) upgrade to big un costs 4 pts instead of 2 pts.
So, a 30 savage boyz unit with full command costs 325 points. The same with big un's should cost 385 pts and in the builder their value are 387. |
Mr Rose - Nuts, thats now fixed (going back to old option way).
Glirhuin - Fixed too. Isn't it just dandy that the bugs are in the army I coded first? Anyway, I'll keep eye on forum to see if anything else pops up, but expect these to be updated later today. |
Thanks UltraPrime ! :p
This is lightning-fast bug resolution ! |
2.1 uploaded, now with working Savage Orcs. (Maybe if I finished painting my SOs, I may have noticed sooner...)
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in the O&G.. Arachnarok Spider is listed twice under all units. The 2nd one has no Comp.
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Edit - redownload, fixed now |
UltraPrime@ its got something to do with the trolls.I have 2 single (normal)trolls in the list.When i remove one troll the list becomes legal,but with 2 i get the valadation error
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In the o&g section, Grimgor still has 7 attacks. The new book lowered him to 5 attacks.
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Dark Elf Master's have every magic item listed when choosing armor, talisman or enchanted item.
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Coffee always helps :) But, having discovered exactly what the problem was, it MUST have been there for several releases. Suprised no-one noticed before... |
Mangler Squig is 3D6 movement.
Time of Madness |
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