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-   -   Give me your bugs! (http://forums.wolflair.com/showthread.php?t=12687)

UltraPrime March 24th, 2011 10:24 AM

Give me your bugs!
 
With a week before I release 2.0 on you, I want bugs, big or small, reported. I've scoured the backlog, and I'm pretty confident this will be the most bug-free release yet. But it is inevitable I've missed some, so if you can look over your favourite armies and make sure everything is ship-shape and Bristol fashion, your help will be appreciated.

Yobtar March 24th, 2011 07:57 PM

Check the Skaven file to see if u can up with a way to fix the bug involving The Armor of Silvered Steel (magic armor item) and Skaven warlords and chieftains. It has been noted for a long time and I have tried various ways to fix the issue but have not been successful.

Also there is a bug in the Skaven file involving a bug occurring when you purchase a unit of rat ogres with packmasters and a master bred rat ogre. The bug is that when you save an army with said unit in the army and then reload the army the packmaster count gets reduced to 1 regardless of how many packmasters were in the unit when the army was saved.
Example - 12 packmasters with 21 rat ogres plus a master bred rat ogre loads up as a unit of 1 packmaster with 21 rat ogres and one master bred rat ogre.
The data for the unit and options works perfectly except for the save file reload bug.

Mr_Rose March 24th, 2011 11:56 PM

I think the biggest unresolved bug has been to do with shields and saves for mounts; every file I can think of that has cavalry gives them a 6+ ward save with a shield and hand weapon. Also, Monstrous Beast and Monster mounts are inconsistently granting the proper +1 save bonus to mounted models. And don't think any chariots are granting +1Sv to characters mounted on them at all.

(All except for the O&G files ofc. ;) )

UltraPrime March 25th, 2011 03:48 AM

Quote:

Originally Posted by Yobtar (Post 53787)
Check the Skaven file to see if u can up with a way to fix the bug involving The Armor of Silvered Steel (magic armor item) and Skaven warlords and chieftains. It has been noted for a long time and I have tried various ways to fix the issue but have not been successful.

Also there is a bug in the Skaven file involving a bug occurring when you purchase a unit of rat ogres with packmasters and a master bred rat ogre. The bug is that when you save an army with said unit in the army and then reload the army the packmaster count gets reduced to 1 regardless of how many packmasters where in the unit when the army was saved.
Example - 12 packmasters with 21 rat ogres plus a master bred rat ogre loads up as a unit of 1 packmaster with 21 rat ogres and one master bred rat ogre.
The data for the unit and options works perfectly except for the save file reload bug.

Fixed. That Rat Ogre one was a nightmare, but it all works now. I also noticed that when you took The Armour of Silvered Steel, your save was increased by taking shield/mount/etc, so fixed that too!

UltraPrime March 25th, 2011 03:49 AM

Quote:

Originally Posted by Mr_Rose (Post 53795)
I think the biggest unresolved bug has been to do with shields and saves for mounts; every file I can think of that has cavalry gives them a 6+ ward save with a shield and hand weapon. Also, Monstrous Beast and Monster mounts are inconsistently granting the proper +1 save bonus to mounted models. And don't think any chariots are granting +1Sv to characters mounted on them at all.

(All except for the O&G files ofc. ;) )

Already addressed that. Took a bit of re-writing rules, but all fine now.

gkgnight March 25th, 2011 06:30 AM

mounstrous beasts / mounstrous cavalry / cavalary / etc...

all give the rider +1 armor save now. The old rule of they don't give a +1 armor save was in 7the dition which got removed. Here are the referances....


Ridden Moustrous Beats: Main Rulebook: Page 85: "Some characters can ride mounstrous beasts, in which case the model uses the rules for mousntrous cavalary. (see page 83)"

Mounstrous CAvalary: Main Rulebook page 83: "All the cavalary rules apply to mousntrous cavalary with one exception - moustrous cavalary always use the highest wounds characteristic the model has..."

Therefore: Moustrous Cavalary get the cavalary +1 armor save.

Therefore: Because Ridden Moustrous beasts use the moustrous cavalary rule ridden moustrous beasts get the +1 armor save.


Now we'l look at Ridden Monsters: Main rulebook page 105: "Jsut as with regular cavalary, a ridden monster affords its rider an element of additional protection. A character on a ridden monster counts his armomr save as being 1 point better than normal."

Thus: no matter what, if you're mounted on anything you get +1 to armor.


Also: keep in mind: that moustrous cavalary and ridden moustrous beasts take the wounds profile of the model that has the highest wounds characteristic. Thus: if a high elf noble (2 wounds) is mounted on an eagle (3 wounds) the entire model now has 3 wounds.

I coded that part in earlier this year when i did troop type. But a lot of people over look that rule and have e-mailed me sying its a bug -when it isn't.

UltraPrime March 25th, 2011 01:44 PM

You know, in my quest for never-ending perfection, I went back several pages looking for unresolved bugs. I never saw* this one mentioned. You are required to take a minimum of 3 non-character units.

*Disclaimer - I may be blind ;)

Time of Madness March 27th, 2011 08:03 AM

Dwarf special character Ungrim Slayer King is not in the current book. Is it worth removing him? If you keep him on give him the option to be the general and allow dwarf lists to take an extra unit of slayers.
Time of Madness

UltraPrime March 27th, 2011 11:04 AM

Quote:

Originally Posted by Time of Madness (Post 53889)
Dwarf special character Ungrim Slayer King is not in the current book. Is it worth removing him? If you keep him on give him the option to be the general and allow dwarf lists to take an extra unit of slayers.
Time of Madness

I'm not seeing him. I know I didn't remove him - was he there in last version of files?

Yobtar March 27th, 2011 12:14 PM

He is in the AB files before 2.0. Ungrim Ironfist, Slayer King of Karak Kadrin. He has been removed in 2.0 version.

UltraPrime March 27th, 2011 12:30 PM

Quote:

Originally Posted by Yobtar (Post 53892)
He is in the AB files before 2.0. Ungrim Ironfist, Slayer King of Karak Kadrin. He has been removed in 2.0 version.

That is bizarre, because I definately didn't remove him.

Yobtar March 27th, 2011 12:39 PM

Maybe he had something he had to go slay? Maybe he met his ultimate doom?

Time of Madness March 28th, 2011 04:01 PM

Thanks for all the work Ultra.

Pre-orders go up for Tomb Kings on the 6th of April, will you be purchasing the book? haha
Time of Madness

UltraPrime March 28th, 2011 09:42 PM

Quote:

Originally Posted by Time of Madness (Post 53939)
Thanks for all the work Ultra.

Pre-orders go up for Tomb Kings on the 6th of April, will you be purchasing the book? haha
Time of Madness

Only if my son wants to play them. He's thinking of either TKs or VCs, so it's down to if the models impress him...

Grombrindal March 29th, 2011 04:59 AM

Hi all , 1st of all thanks for Ultraprime for magnificent work and effort, I would like to add a bug for Warhammer Fantasy. Every infantry unit type doesn't get any parry saves rule if they using spear and shield, the rulebook say only hand weapon and shield that get parry saves rules which in this case is 6+ ward save.


Thanks.

UltraPrime March 29th, 2011 08:32 AM

Quote:

Originally Posted by Grombrindal (Post 53951)
Hi all , 1st of all thanks for Ultraprime for magnificent work and effort, I would like to add a bug for Warhammer Fantasy. Every infantry unit type doesn't get any parry saves rule if they using spear and shield, the rulebook say only hand weapon and shield that get parry saves rules which in this case is 6+ ward save.


Thanks.

That has been addressed :)

Sherlock March 31st, 2011 02:49 AM

Javelin
 
The Option Footnotes for the Lizardmen Army states that Javelin Range is 8" but it is supposed to now be 12" as per page 90 in the Rule book...

UltraPrime March 31st, 2011 03:08 AM

Quote:

Originally Posted by Sherlock (Post 54039)
The Option Footnotes for the Lizardmen Army states that Javelin Range is 8" but it is supposed to now be 12" as per page 90 in the Rule book...

Done :)

Sherlock March 31st, 2011 04:19 AM

Wow !!! That was fast :)

UltraPrime March 31st, 2011 05:02 AM

Less than 24 hours until release. Checking for last minute bugs.

Time of Madness March 31st, 2011 12:36 PM

Let us know when it is released.
Time of Madness

UltraPrime March 31st, 2011 02:11 PM

Check back in about an hour...

Mr_Rose March 31st, 2011 03:42 PM

Whoops!
Savage Orc Boar Boyz (and warbosses on warboars) seem to have lost their tattoo wards. :(

UltraPrime March 31st, 2011 09:30 PM

Quote:

Originally Posted by Mr_Rose (Post 54065)
Whoops!
Savage Orc Boar Boyz (and warbosses on warboars) seem to have lost their tattoo wards. :(

No they haven't - they are just not a seperate option, but are in stats and noted in description.

warpmaster March 31st, 2011 10:20 PM

Hey mate

If you add a rock lobber to your Orc and gobo list it come up with a valadation error "you may only include 2 rares of the same type"etc etc

UltraPrime March 31st, 2011 10:33 PM

Quote:

Originally Posted by warpmaster (Post 54083)
Hey mate

If you add a rock lobber to your Orc and gobo list it come up with a valadation error "you may only include 2 rares of the same type"etc etc

I can't duplicate this error. What else do you have in roster?

Mr_Rose April 1st, 2011 01:32 AM

Quote:

Originally Posted by UltraPrime (Post 54081)
No they haven't - they are just not a seperate option, but are in stats and noted in description.

Yeah they have, sort of; the 6+ in the WSv column disappears as soon as you give them shields when mounted.

Can't duplicate the lobber issue though, except by adding three or more, which isn't an issue. :P

Glirhuin April 1st, 2011 01:55 AM

A little bug. When I take Savage Orcs and I upgrade them to Big Un', the unit boss (champion) upgrade to big un costs 4 pts instead of 2 pts.

So, a 30 savage boyz unit with full command costs 325 points. The same with big un's should cost 385 pts and in the builder their value are 387.

UltraPrime April 1st, 2011 02:16 AM

Mr Rose - Nuts, thats now fixed (going back to old option way).

Glirhuin - Fixed too.

Isn't it just dandy that the bugs are in the army I coded first? Anyway, I'll keep eye on forum to see if anything else pops up, but expect these to be updated later today.

Glirhuin April 1st, 2011 02:18 AM

Thanks UltraPrime ! :p
This is lightning-fast bug resolution !

UltraPrime April 1st, 2011 05:46 AM

2.1 uploaded, now with working Savage Orcs. (Maybe if I finished painting my SOs, I may have noticed sooner...)

EdwardQ April 1st, 2011 10:00 AM

in the O&G.. Arachnarok Spider is listed twice under all units. The 2nd one has no Comp.

UltraPrime April 1st, 2011 10:17 AM

Quote:

Originally Posted by EdwardQ (Post 54114)
in the O&G.. Arachnarok Spider is listed twice under all units. The 2nd one has no Comp.

Oh yeah. Ignore it for now, the second one was the option for the Goblin Great Shaman. I took a temporary shortcut, then forgot to change it. I'll sort it out at some point.

Edit - redownload, fixed now

warpmaster April 1st, 2011 12:18 PM

UltraPrime@ its got something to do with the trolls.I have 2 single (normal)trolls in the list.When i remove one troll the list becomes legal,but with 2 i get the valadation error

UltraPrime April 1st, 2011 12:49 PM

Quote:

Originally Posted by warpmaster (Post 54127)
UltraPrime@ its got something to do with the trolls.I have 2 single (normal)trolls in the list.When i remove one troll the list becomes legal,but with 2 i get the valadation error

Gotchya. The Trolls had the wrong tag, sorted. Will see if anything else pops up, then re-upload.

Pancakey April 1st, 2011 01:13 PM

In the o&g section, Grimgor still has 7 attacks. The new book lowered him to 5 attacks.

Torralneth April 1st, 2011 04:12 PM

Dark Elf Master's have every magic item listed when choosing armor, talisman or enchanted item.

UltraPrime April 2nd, 2011 12:23 AM

Quote:

Originally Posted by Torralneth (Post 54140)
Dark Elf Master's have every magic item listed when choosing armor, talisman or enchanted item.

Looking into this now. I'm not sure whats going on here. Coffee, then try again...

Coffee always helps :) But, having discovered exactly what the problem was, it MUST have been there for several releases. Suprised no-one noticed before...

Time of Madness April 2nd, 2011 04:07 AM

Mangler Squig is 3D6 movement.
Time of Madness

UltraPrime April 2nd, 2011 05:15 AM

Quote:

Originally Posted by Time of Madness (Post 54173)
Mangler Squig is 3D6 movement.
Time of Madness

Sorted that before last upload ;)


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