Hero Lab 3.0 & Authoring Kit released
Hero Lab 3.0 is now available! This release, a free update for all users, has one major update - the long-awaited Authoring Kit.
(Note: Although all users will be able to view the new 'sample game system' and any game systems created with the authoring kit, Hero Lab will operate in demo mode with those games unless you purchase the "Authoring Kit / Savage Worlds" data package.) PLEASE NOTE! The authoring kit, and the Savage Worlds data files, are NOT YET COMPLETE. The documentation for the authoring kit still needs to be updated, and the savage worlds data files still need a few days work. However, after consultation with our beta testers, we decided that it was better to release this incomplete version, then update it later - that gives any users of the authoring kit an extra few weeks during the holidays to start learning it. :) The d20, Mutants & Masterminds and World of Darkness game systems have not had any major updates yet, due to the fallout from the hack we discovered last week. These will be updated in the coming weeks. As always, you can download Hero Lab 3.0 through the updates mechanism, or from our website at http://www.wolflair.com/ . If you're interested in using the authoring kit to work on new games, you can find searchable work-in-progress documentation here: http://hlkitwiki.wolflair.com/ A new forum for discussion of the Authoring Kit has been created here. Please post any questions or comments about it in that forum. Once again, PLEASE NOTE! The authoring kit, and the Savage Worlds data files, are NOT YET COMPLETE. More complete versions will be released in the upcoming weeks. Happy gaming! - Colen |
If you want to package up your data files to move to another computer, or to back them up, you should use HLExport, which you can download here:
http://www.wolflair.com/download/hp/hlexport.exe HLExport requires Hero Lab 3.0 to be installed to run. To use it, download it to your Hero Lab directory and run it. Full instructions should be included within the program. |
The authoring kit page is a little out of date. Maybe I'm missing something obvious here, but I'm a little confused. Do I have to purchase the Savage Worlds data files to get any of: the Authoring Kit, the Authoring Kit docs, or the example files?
I tried to see if Savage Worlds was available as a separate purchase, but you can't get prices for datafiles without an activation code. Thanks. |
I think Savage Worlds comes automatically bundled with the Authoring kits, so once you buy the Authoring Kit, you automatically get full access to the full Savage Worlds files. I don't think you can get SW by itself, separately.
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Thanks. From visiting other spots in the site, I've concluding that the authoring kit is treated as a "game" by which I mean it's one of the things that you can pick as your "free" download when you purchase a copy of HL.
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You're correct Balok, it's treated as a game, but with the added side benefit of having savage worlds... it's a two for 1 deal.
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Thanks.
Does anyone know if the Authoring Kit may be used to alter the behavior of other game systems one might purchase? For example, to add house rules? |
From what I've seen, for the d20, M&M and WoD files, the core files are stored on your computer as compiled versions. So, you're able to add new versions of existing things or create replacement versions with the editor, but you can't modify the way the system works, to convert d20 to a spell point system, for example.
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That's a shame. Providing the source would certainly improve folks' chances of getting the Authoring Kit to do what they want. I've found looking at how other folks solved certain problems enormously helpful.
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Providing the source would also let them, with a little bit of copying, create a usable data file set. Someone could buy the authoring kit package, copy d20, M&M, and WoD over to custom games with new names, and they'd all be licensed.
I do of course agree with you on needing the examples on the authoring kit. There are a few d20 things I want to look up now. |
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what a bad luck i tried several times to change them but failed after reading this i will now not try again |
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My options, therefore, are to create the entire system from scratch with the skeleton files, OR use the editor and have to keep loading things all the friggin' time? I don't see how this is any more useful than just doing a whole program myself. Yet another industry product that has promised the ability to edit "everything" and fails to live up to it. Still, that said, this is probably the best thing out there so far that I've seen, and I'll be using it for the interim. |
You can modify any data file, you just have to create a copy of it in a new folder. I have the authoring kit and it appears to come with the full source files for 4th Ed and for Savage Worlds, the latter being the reason I bought it. . .
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I was going to try and make a custom d20 but I guess that is impossible. OK, not impossible but I cannot just edit the base d20 files to suit my needs. I guess I will not purchase the Authoring kit after all.
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Provos you can make a copy of the d20 game to add different content to it, but as Mathias stated you can not rewrite the d20 files to say make a true 20 system or a 2.o skills and power system.
If your just creating a D20 varient then you are okay. |
Is it possible to create a game system from scratch and add in things? I was considering attempted to create AD&D 2e in the authoring kit.
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Hope this helps... |
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The source listings in the wiki articles is not kept up to date, as the changes that occur are relatively minor and don't invalidate the usefulness of the wiki as an example of how to do things. However, the complete source files provided in the "source" directory beneath where the Savage Worlds files are installed *is* fully up to date. So if you are using that source code as your reference, you'll have all the latest code.
Hope this helps... |
I bought a copy of the Savage World / Authoring Kit data, but can't figure out how to get to the authoring kit itself. Any guidance would be appreciated.
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The "authoring kit" as a piece of software does not exist. It is the source code for 4e, and the ability to save protfolios for any custom game you create.
You can "try out" the Authoring Kit by creating a new game system (Develop -> Create New Game System...) and editing the files that are provided. You just won't be able to save any portfolios with your new game system. You must manually create and edit the XML files to create your new game system, using the 4E and SW source as your reference and http://hlkitwiki.wolflair.com/ as your guide. That is part of the "steep learning curve" that Rob mentioned. Once you get your core system up and running, you can use the normal HL editor to enter object data, but setting up the data model, phases, and procedures is all done with lovingly hand crafted XML. As for editing the XML, there are many good text editing tools out there. My personal preference is Notepad++, because it works well, and it is free. I am trying to create a game system that is loosely based upon d20, so having the d20 source files available as a base would be great, but that's not an option as it's Wolf Lair's IP. The Savage Worlds and 4E code files are nice to look at, and really help fill in some blanks, but are ultimately useless for making a d20 type game. I'm going to have to completely re-write and re-engineer the d20 concept from scratch to make my game system. |
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There really needs to be more information and descriptive text for the various data add-ons. I regret this purchase now. |
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Wait a second...
So lets say I buy Herolab (which I am on the verge of doing) am I able to create characters for games not covered (obviously with some extra effort) or am I required to get this add on to do so?
For that matter am I able to create new data for existing games (new feats, spells, etc.) or am I limited to stuff I have licenses for? I was led to believe that Herolab was useable with any game...but if its useless for anything not licensed I need to rethink. |
The authoring kit is used to create new game systems from scratch. If you do not have the authoring kit installed, and you have loaded the data from a system created using the authoring kit, you will be limited to demo mode - you will not be able to save or print.
Adding data to an existing game system is done with the editor that's integrated into each game system. The authoring kit is not required for that, and will not add any capabilities to that process. |
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Players would also need Authoring Kit license to run this new game and to successfully make characters. Quote:
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Thanks for the info...I really need a forum search option...!
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The forum search is near the top right of the page - you can only search within a specific folder, so you won't see it while you're looking at the entire forum, but once you enter the authoring kit forum, you can search that folder.
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Silly question, I bought the Authoring Kit, but in the select game box I have Authoring Kit sample listed. How do I access the Authoring Kit?
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Develop->Create New System from inside any system
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Large portions of the Author Kit wiki are still incomplete, especially on the more advanced topics and the skeleton files. Are there any plans to complete this documentation?
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The wiki seems to be completely abandoned which is a bit of pity as there is a lot of code snippets here and there it would be good to know how to interpret. not everything shows up when you search the forum ...
And asking question about every frakking codepiece I wondering about would bog the forum down. Is there any plans for a update of the documentation? it seems to been a while ... you must have a inhouse document I mean, perhaps it could be cut down, trimmed a bit and then released? |
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I just asked Matthias about this. He stated that they don't have any internal documentation like this. He said that if they need to know how to do something, they'll open up a Skype chat session with a coworker and work it through there. Then, if they need to refer back to it, they just go through old Skype chats. I appreciate the honesty, but it doesn't help people who are trying to use the product they've purchased. Matthias was also very apologetic about the absolutely appalling state of the AK wiki, and stated they they do not have any plans to finish the wiki or update it to cover any new features within HL. They have too much other work to do for other things that they deem to be more important than this. To paraphrase: "yeah, we didn't provide the documentation to fully utilize the product you purchased, and I'm sorry that the wiki has been abandoned, but we're too busy with other things and your requests won't make us any money. Good luck have fun!" |
We can't fit improving the documentation into the plans for the immediate horizon, and anything beyond the next few projects is still nebulous, because the amount of time they'll require is not certain. I did not say that we would never be improving the documentation. That's still something I want to do.
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A few general questions:
is there an xsd for the data file format? If so, this would be most helpful. second, is there some upper hard coded limit on the number of various child items contained within a game system. For example, dropdown fields, text fields, panels, popup windows for choice selection, etc. |
There's not a formal xsd available. In the authoring kit manual, go to kit reference, and then definition file reference, structural file reference, and data file reference to find out what elements are available, and whether they're required or optional.
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Hmm...I was hoping to use the AK to make characters for Fantasy Age, but it seems that it is an abandoned project? Of course, my programming abilities are pretty much nil, so my dreams of an easy drag/click/add already finished sections (Changing the Attributes to reflect FA's 9 Attributes, for instance), seems a little bit of a lost cause anyways... I'm not even sure where to start as a 'Step One...' Ach.
Love HL for both PF, and D&D 5th, btw. |
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What happens if someone, some guru, leaves the company and they're no longer available to chat about how to do things? Does the business risk that presents motivate Lone Wolf to actually document how one of their core products is used at a developer level? On a personal level I've paid a LOT of money to use Hero Lab Classic for Pathfinder and not having access to documentation for a product that I actually use regularly is very distressing. |
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