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RavenX September 19th, 2013 12:54 PM

I'm also planning to add an optional rule for Hit Dice at all levels.

I used to allow people to keep gaining hit dice instead of the constant hit points after 9th or 10th and apparently I wasn't the only person doing it. It was also what encouraged players to multiclass, as they could gain hit dice in both classes instead of constant hit points.



Mathias,

Do I need two language components or one?

Mathias September 19th, 2013 01:16 PM

RavenX, all of my 2ed books are stored in the attic, and I have not looked at them in years. I have no memory of how languages worked back in 2ed.

Also, please make your questions for me more obvious. If they're mixed into posts that are unrelated to the question you're asking me, I'm going to end up missing some of them.

RavenX September 19th, 2013 01:27 PM

Mathias,

Languages in 2e work the same way they do in Pathfinder, but no Automatic languages. The user has a list of languages they can choose from, outlined in the race descriptions.

As a player gains levels, they gain non-weapon proficiency slots, which may be used to purchase more language slots or skills.

Mathias September 19th, 2013 01:35 PM

Sounds like languages are more like in Shadowrun, then, where they're one of the categories of skills that you can choose from.

RavenX September 19th, 2013 01:41 PM

Quote:

Originally Posted by Mathias (Post 166054)
Sounds like languages are more like in Shadowrun, then, where they're one of the categories of skills that you can choose from.

They are.

You can choose: language, ancient as a proficiency, and the add a language from that category.

The only time you'd have to add an additional slot to the slot cost is for literacy if the optional rules are used.

RavenX September 19th, 2013 02:40 PM

Quote:

Originally Posted by Mathias (Post 166054)
Sounds like languages are more like in Shadowrun, then, where they're one of the categories of skills that you can choose from.

Based on what you've said I might only need on component for languages then.

Mathias September 19th, 2013 02:53 PM

My suggestion was intended to point you towards something similar, so that you could study that, and decide for yourself which way was best to handle this. You haven't told me what the difference between the two components would be if there were two components, so I don't know enough yet to answer the original question.

RavenX September 19th, 2013 03:10 PM

The only difference would be starting languages added at creation, and those added afterwards. But I could rig the skill to add language slots instead and let the user just add languages via the background tab.

Mathias September 19th, 2013 03:24 PM

That sounds like a difference in tags, not a difference in components.

RavenX September 19th, 2013 03:33 PM

How can I have Hero Lab assign tags saying languages added through the background portal gets Helper.StartLang while languages added via the personal tab get Helper.LearnLang?

I'm not sure how I can get the tag assigned based on which portal the language is added under.


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