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-   -   Realm Works News (http://forums.wolflair.com/showthread.php?t=57248)

rob January 14th, 2017 09:16 PM

Quote:

Originally Posted by Billy277 (Post 241434)
I finally picked up Realm Works today after months and months of agonizing whether I'd be able to use it. Hooray!

So is the cute little MacGuffin-filled content I imported new as of the past few days? Or had it been there awhile? It was great help in figuring out how to initially navigate the menus.

The tutorial content was present long ago, then it took a hiatus until we got the import/export mechanism into place, and now it's back. So the answer to your A or B question is "Yes"! :)

And I'm happy to hear that it's been useful! :)

AEIOU January 14th, 2017 09:26 PM

@Rob, my birthday is the 21st. The 23rd or 24th is close enough at my age. :)

Lkj January 15th, 2017 07:50 AM

Quote:

Originally Posted by rob (Post 241423)
Here's the text from the release notes on the subject. I'm not sure how to say it better, so please let me know what aspects of this aren't clear and I'll do my best to fill in the missing pieces. :)

NOTE! We have a major overhaul of the D&D 5th Edition game system structure mapped out, but deploying it on the eve of a weekend would require us to force everyone to login and upgrade to access the server. We’ve deemed that too potentially disruptive for users, so we are holding off on that change. The ramifications of this decision are that we cannot enable the export/import mechanisms for D&D 5th Edition realms until after the new changes are deployed for everyone. Consequently, export and import of D&D 5th Edition realms is temporarily disabled.

Hey Rob, my apologies if my post came out as a complaint. I did read the release notes and I understood. I was just curious about what the structural changes are. It was an idle question not a complaint. I know you guys are working hard. Thanks

Ashran January 15th, 2017 10:56 PM

I, too, wonder what's so different between two systems. The rules sure are different, I know, but would that mean that rules are hard coded in realm works ? I was under the impression that if you wanted a specific monster, item, or rule really, you had to add it yourself. I don't really see what so different between a pathfinder game and a dd5 game in its abstract.

daplunk January 15th, 2017 11:17 PM

The game system is different. What this means is the categories are custom for the system. Example, a monster entry in 5e is different to a monster entry in pathfinder. It asks for different information by default.

rob January 16th, 2017 01:42 AM

Quote:

Originally Posted by Lkj (Post 241483)
Hey Rob, my apologies if my post came out as a complaint. I did read the release notes and I understood. I was just curious about what the structural changes are. It was an idle question not a complaint. I know you guys are working hard. Thanks

Gotcha. The current structure needs to be refined further so that it more closely matches the official rulebook structure. They are NOT sweeping changes. But the changes are sufficient enough that, if we enable export and import right now, we'll have to reconcile retroactively accommodating all that cleanly. That's more work for us that can be avoided by simply disabling the operations until the new changes are deployed. So we took the simpler path, since it's only going to be a short delay for everyone. :)

Lkj January 16th, 2017 01:30 PM

Quote:

Originally Posted by rob (Post 241574)
Gotcha. The current structure needs to be refined further so that it more closely matches the official rulebook structure. They are NOT sweeping changes. But the changes are sufficient enough that, if we enable export and import right now, we'll have to reconcile retroactively accommodating all that cleanly. That's more work for us that can be avoided by simply disabling the operations until the new changes are deployed. So we took the simpler path, since it's only going to be a short delay for everyone. :)

Thanks for the info. Make sense.

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