Quote:
For a second thing, I'd not accept money for it personally as I don't want WotC/Hasbro coming after me since I'm not holding an official license for the data either. Third, I'm still cranking on it as I get time to do so. I just don't have the hours of free time to sit down with the data and work on it at this time. It's still got a pretty decent list of things yet to be done. I've done all the simple things but I still have a few complicated tasks I need to get done before I could say its usable. Right now I would not call what I have done usable (which I already saw enough arguing over on the 5e SRD threads). I will not make available unfinished code. That's just not how I roll folks. I want this to at least be usable before making a release of it officially. Character sheets are still not finished to my liking. I am working on it but its not a simple process to get through. There are still many hours of tinkering to be done (and that's not even including statblock output). It's pretty far along but not something I'm comfortable with releasing. I will make it known when its done though. That is one thing people don't need to worry about it. Once I have it done I will make it known that it is, in fact, finished. For one thing, I've been rethinking magic weapons and armor after some talks with Mathias. I may just have one table in the end with magic gear listed under its own heading but all weapons and armor having the ability to edit and add enchantments. It's something I am considering at this time because it would simplify the interface a lot just having one table, but this little change will take me a bit of time to do. I still have a few things to work on, but this is something that's likely to happen first as it will be easier to do. I've been leaving the harder things off until my skills improved a bit. |
Newb here, have not read the entire thread (at work). Is it possible to take this rule set and reverse engineer to a 1st Edition AD&D framework?
|
Quote:
|
Quote:
|
Quote:
You would need some basic programming skills. You don't need to be a professional programmer. You would need an advanced text editor. I use UltraEdit, mainly because I opted for unlimited upgrades back when the combined cost of that plus the program was around $40. Notepad++ is a free option, but I've never used it, so I can't comment on how well it would work for Hero Lab files. Designing a game system from scratch is not something that is going to be quick and easy. It involves a lot of time, a lot of work, and if you're just starting out, a lot of learning and A LOT OF FRUSTRATION. I'm not trying to discourage you. I'm just setting expectations. |
Quote:
|
Quote:
|
RavenX
Just checking in to see how you are progressing. I am impressed with the work you have put in so far. The rest of us are just waiting on your efforts. Obviously your paid work must come first. Just know your efforts are appreciated. God Bless Portanas |
I hate to be a pain, but have you had a chance to do any more work on AD&D2e?
|
Quote:
|
All times are GMT -8. The time now is 08:47 PM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.