This is a bug fix update, and it's another one with a long list. Here's the change list, copied from the FAQ:
Enhancements & Changes
Enhancements & Changes
- There is now a House Rule that allows any character that can speak Common to choose any modern language as a starting language.
- Improvised weapons can now be created, using the "Improvised" weapon power.
- The Shikigami race's Improvised Weapon Mastery ability has been implemented.
- The Quick at Hand feat has been implemented.
- The Rough and Ready trait has been implemented.
- The Freedom Fighter trait has been implemented.
- The Nature Warden's Survivalist ability has been implemented and grants proficiency with improvised weapons.
- The Fight for Liberty trait has been implemented.
- The Cad fighter archetype's Razor Sharp Chair Leg ability has been implemented.
- The Low Templar's Dirty Fighting ability has been implemented.
- The Monk of the Empty Hand archetype has been implemented to work with the new improvised weapon rules.
- The Elemental Focus feats have been implemented.
- The Dreamspeaker elf alternate racial trait has been implemented for sleep spells.
- The following variant races/alternate racial abilities from Bestiary 2 were implemented: Bumblebee (Giant), Crocotta, Ceustodaemon (Lesser and Greater), Draugr Captain, Magma Ooze (with the Crystalline and Poisonous alternate racial traits), and the Flying Chupacabra alternate racial trait.
- The following variant races/alternate racial abilities from Bestiary 3 were implemented: Axe Beak (Diatryma and Terror Bird), Bandersnatch (Lesser and Primal with the Confounding, Frumious, and Magicbane alternate racial traits), Kamadan (Dust and Polar), Kirin (Emperor), Nixie (Bog), Terra Cotta Horseman.
- The Magical Linguist gnome alternate racial trait has been implemented for writing based spells.
- The Pyromaniac gnome alternate racial trait has been implemented for Fire damage bombs.
- The Rondolero Duelist fighter archetype has been implemented, including buckler bashing.
- The Thunderstriker fighter archetype has been implemented, including buckler bashing.
- The Breaker Barbarian archetype's Battle scavenger ability has been implemented.
- The Combine Extracts metamagic power is now supported.
- The Animal Lord template has expanded animal selections available.
- The Quick Learner trait has been implemented.
- Animal/Vermin Familiars were calculating their BAB based on having 1 Magical Beast HD rather than strictly based on the master's BAB. This meant for single classed, 1st level masters, the familiar would have a +1 BAB rather than +0.
- The Trapper archetype for rangers was adding the ability to use traps at 1st rather than 5th level, and the number of uses per day was not correctly adding the Wisdom modifier.
- Obsolete spells could not be chosen for spellbooks and spells known, but when making custom magic potions/scrolls/etc they were still displaying.
- Many old Red Mantis Assassin spells were appearing for custom magic items, causing users confusion about minimum CL and such. They are now marked as obsolete, and should no longer appear for selection.
- The Tiefling Racial ability "Invisible to Intelligent Undead"'s name has been corrected to "Invisible to Unintelligent Undead".
- The Raging hurler feat had a typo in the pre-reqs.
- The text of the Arrows weapon had a typo.
- The text of the Ki Diversity (Dim Mak) had a typo.
- The Hide Shirt was not showing as legal for Pathfinder Organized play, and it lacked any description text.
- The Meticulous Artisan trait has been updated to apply to Day Job checks only, as specified in the new Organized Play rules.
- As specified in the new Organized Play rules, Pathfinder Society characters can choose any of the modern human languages from the ISWG as starting languages.
- The Oracle's Final Revelation of Metal was applying it's bonus before 20th level.
- Configurable abilities like the Ranger's Traps were showing up as racial custom abilities on the background tab.
- The Point Blank Master feat could select certain invalid weapons such as the Composite Longbow.
- While adding spell effect tags to the current spells I did an overhaul, correcting many line breaks, correcting formatting, adding summaries, moving material components from the description to the appropriate field and so on. There may still be some missing Duration, Save, or SR tags, and not every spell has been properly italicised.
- The Frozen Note spell was marked as a Wizard only spell, rather than being on the Bard spell list.
- The Channel Vigor spell was marked as a Wizard spell, rather than being only on the Cleric spell list.
- The Transmute Potion to Poison spell description was missing critical information on what poisons result from what levels of potion spells.
- The Suffocation spell was appearing as both a 5th and 6th level spell for Wizards, and the 5th level version was not marked as an Air Elemental School Spell.
- When creating a custom spell, metamagic summaries would run over the adjustment, delete and info buttons.