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Items from Adventurers Armory

Waylorn

Member
I have the package for the AA downloaded, installed, and checked. I noticed that the masterwork backpack and the portable alchemist lab is missing or im looking in the wrong spot. Any info would be appreciated.



Alchemist’s Lab, Portable: This
compact version of a full-sized
alchemist’s lab provides a +1 circumstance
bonus on Craft (alchemy) checks.



Backpack, Masterwork: This backpack has
numerous pockets for storing various items
that might be needed while adventuring.
Hooks are included for attaching items
such as canteens, pouches, other small
bags, or even a rolled-up blanket. It has
padded bands that strap across the chest
and the waist to distribute its weight
more evenly. Like a common backpack,
it can hold about 2 cubic feet of materials
in its main container. When wearing
a masterwork backpack, treat your
Strength score as +1 higher than normal
when calculating your carrying capacity.
 
As the official AA is not out yet from HL I assume you must be talking about the PFRPG_PC_AdventuresArmory_ArmWep.user from d20pfsrd?

If you so you will notice the description for the file says: Only the Weapons and Armor from the Adventurers Armory.

As both items you mentioned are not a weapon or piece of armor they are not in the .user file. :)
 
Masterwork backpack will probably require a lil work from the backend to work. As it is also in the APG, it is something Mathias will have to address eventually. :)
 
Dang.. I had my hopes up. :)

So... When is the "pack" slated to be released?

Anybody know a way to hack the weight of the normal lab to match the weight of the portable one?
 
Dang.. I had my hopes up. :)
So... When is the "pack" slated to be released?
Best I can say here is sometime soon (the word soon being used to represent a time of between one hour and 1 million years.) :) :p

Anybody know a way to hack the weight of the normal lab to match the weight of the portable one?
No reason to Hack anything. LOL Just open up the editor(Tools->Launch Editor) and then do (File->New Data File). Click on the Gear Tab and in the bottom left corner is a Blue button marked New(Blank) click on it. A new Thing will have been created and you can type in the name of the Alchemy item and its description. Then just fill out the weight and gp and other misc fields. This can all be done with mouse clicks and NO scripting. Give it a Unique ID like gPortAlch or anything as long as you remove the ? from the Unique ID field.

When Done click on the blue button in the top left corner marked Test Now! and when prompted click Save to all the questions and give the file a name like PFRPG_PC_AA_Gear.user as a name or anything else you like.

Then switch back to HL character sheet and add the new item to your character under the Gear section.

Hope that helps.
 
Best I can say here is sometime soon (the word soon being used to represent a time of between one hour and 1 million years.) :) :p

Soon: Copyright 2004-2010 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."[1]
 
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