A new update of the Shadowrun 5 files for Hero Lab is now available from the automatic updates mechanism within Hero Lab.
This is a bug fix update.
Here's the change list for this update:
Bug Fixes
This is a bug fix update.
Here's the change list for this update:
Bug Fixes
- Using the Undo button on the Ammunition Tracking on the In-Play tab would generate error messages.
- The Gas-Vent modification was not available to purchase on weapons.
- The special silencer for the Ares Light Fire series was not pre-installed on the Light Fire 75 and not available for purchase on the Light Fire 70.
- Aztlaner Spanish was missing from the languages list.
- SMGs were incorrectly allowing an underbarrel mount.
- The Improved Ability adept power was not able to select Social skills.
- For characters receiving free skills from their Magic & Resonance priority, the summary of what free skills had been assigned that is displayed at the bottom of the Active skill tab was displaying an incorrect priority, even though it was listing the correct number and rating of free skills for the priority that had been selected.
- A Mystic Adept who chose Magic priority A or B was receiving double the number of free points in the skills Hero Lab selected to be his free skills.
- The Remington 950 was incorrectly reporting that it had the option to fire 2 barrels at once in a burst (it is a single-barrel weapon).
- The PJSS Model 55 was missing a note about its option to fire both barrels together in a short burst.
- The Manual Operation mod for weapon mounts always reported an error message saying it cannot be added to a drone, no matter what type of vehicle it was being added to.
- The Low-Light vision cyberware had an incorrect price (1000 instead of 1500).
- The drain code for the Resist Pain spell was incorrect (was (damage value)-6, should be F-4).
- The Perception skill was listing the Physical limit, because it's a skill in the Physical category, but most of the Perception references in the book list it with the Mental limit.
- The [Matrix Attribute] Upgrade echoes were adding 2 points each, rather than 1.
- The Northrup Wasp was missing its Heavy Weapon Mount.
- On the Advances tab, moving your mouse over the starting cash showed a list of starting cash multipliers for each lifestyle that was incorrect (the specific starting cash multipliers calculated for characters were correct, only the reference display was wrong).
- Image Link, added as a retinal modification, was missing its essence cost.
- The Remington 950 was missing its pre-installed imaging scope.
- The Hydraulic Jack augmentation was not properly detecting the presence of a matching hydraulic jack in other legs.
- If a spirit was created on its own (not as the minion of its summoner), its Edge was being calculated incorrectly.
- For a skill with the Aptitude quality, the 7th point was costing double.
- The karma cost of advancing a skill beyond 6 was double what it should be.
- Used bioware was reporting an error, if bought during character creation.
- A 4th edition rule limiting the total rating of activesofts in use based on the rating of the skillwires had accidently been left in.
- Bonuses from augmentations like the Cerebral Booster were not being added to the living persona of a technomancer.
- When a Custom Contact was printed in the character sheet appendix, "Use this option to add a custom contact of your choice." was being added to the description of those contacts.
- For an adept with a mentor spirit, if you increased the rating of a power your mentor spirit had granted beyond its normal free rating, the cost could be calculated incorrectly.
- The Uneducated quality should only apply to the karma cost of a Technical skill, not the skill point cost of a skill, and unlike its 4th edition version, no longer forbids Technical skill groups.
- Advancing Magic after character creation was giving additional power points to adepts.
- Mystic Adepts, once they switched to advancement mode, were getting an incorrect error message that their power points were overspent.
- The Quick Healer quality was not increasing a character's casting dicepool for the Heal spell.
- If the Improved Physical Attribute adept power was added to a Qi focus, the menu used to select an attribute was not visible.
- Errors in the matrix attributes of a cyberdeck could be created if you moved the deck between the matrix tab and a cyberlimb (which could happen if you were deciding, during character creation, whether that deck should be a standalone device or inside a cyberlimb).
- The number of sprites that can be registered was being calculated based on Logic, but should be based on Charisma.
- The maximum force of foci bound was only enforcing the post-creation limit of Magic * 5. During character creation, this limit is lower, only Magic * 2.
- Guest costs for lifestyles were not being calculated correctly.
- Permanent lifestyle costs were not being calculated correctly.