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Recent content by ynnswa

  1. Y

    Checking interest in Conan

    I am working on the out-of-print Conan RPG from Mongoose for Hero Lab, and the core book (Atlantean Edition) is nearly done. Looking through the forums, there's only been one post other than mine that even referenced the Conan game in a couple of years. So my question is this...how much...
  2. Y

    Conditions for displaying Special Abilities

    I have a special ability that exists for each class in the game system. It's only purpose is to display on the Special tab. Is there some way to set its appearance on that tab as conditional? Right now, if you multi-class, it displays once for each class you take.
  3. Y

    Unused Resources error

    I was happily buzzing along with the entry of spells in the editor, when I decided to make certain the spell prereqs were working as I intended. So, I created a new character, added 6 levels of the Scholar class and clicked over to the Scholar tab to look at spells. On selecting the tab I...
  4. Y

    One feat or another

    This cannot be as difficult as I'm making it. Here is the Class Special Ability I'm trying to create: At 6th level, the nomad gains Diehard as a bonus feat. If he already has Diehard, he instead gains Toughness. My searches through the forum have turned up a couple things that are a bit...
  5. Y

    Improving critical for all weapons

    My homebrew system finished (hooray!) I have use the scripting momentum productively and start on the OOP Conan RPG from Mongoose, which we play quite a lot. Things were humming along swimmingly until I started outlining the "Versatility" Class Special Abilily for the Barbarian class. The...
  6. Y

    Derived Traits Question

    I have used the Editor to work up my homebrew s20 game system. Everything is working like a champ, I'm happy to say. The only thing missing is the derived Defense trait. It is calculated based on class/level, attribute bonus and a feat or two. Right now, players calculate it after printing...
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