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Recent content by Woodclaw

  1. W

    M&M 2nd ed. Modifying Sneak Attack

    Hi people, I'm sorely in need of some help on coding. In one of the last updates Sneak attack was modified so it counts against PLcaps, which is a great thing, but caused me some problems. See, in my games Perception Range attacks and General Area attacks doesn't benefit from the Sneak Attack...
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    M&M 2nd ed. Sneak Attack Bug

    I've noticed that with the last update a new feature was introduced that include Sneak Attack in the PL calculations for PCs. Unfortunatly I've to report a bugs on this: the extra damage is applied to all the effect, not just Damage based one. As far as I know Sneak Attack only apply to damage...
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    M&M 2nd ed. Weird bug with Dynamic Powers

    Hi people I recently stumbled upon a weird bug linked to the Dynamic Alternate Powers in 2e. I built a character with a Force Field 8/Flight 5 Dynamic array. The Force Field had the Impervious Extra limited to 5 ranks, for a total final cost of 13pp, making it the main power. When I tryed to...
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    M&M 2nd ed. Looking for help with the editor

    Hi Guys I'm working on some ideas with the editor but I suck at working the code so I was hoping for some help. Things to do HQ Features on Vehicles: According to the core rules it's possible to add HQ features on vehicle of Gargantuan size or larger, unfortunalty I can't figure out a proper...
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    M&M 2nd ed. True Resurrection bug

    I just noticed that the last version of the datafiles has a new bug, the True Resurrection extra applies to all the ranks of regeneration, instead of just the Resurrection ones.
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    3.8 bugs

    I've just stumbled upon two old bugs: When I build a Sidekick/Minion for a NPC the system simply ports the Main hero PL to the Minion rather than calcullate its own PL When I use the Device as Equipment option to build a armor (i.e. anything with the Protection power) it adds to Toughness even...
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    Mecha & Manga parent rulesets

    Given that Meche & Manga contains a lot more rules and options than the typical M&M handbook I was thinking that dividing them into multiple sources based on the chapter (like Worlds of Freedom) might be useful. So that there will be a general section, a Mecha section, a Pet section and an...
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    Statsblock Portrait Request

    I was thinking if it will be possible to add an option to add the first portrait (obviously scaled) and/or the new NPC notes to the Statblock summary print. I'm currently working on a sort of bestiary and this will be very helpful for me.
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    A really strange bug

    I found out a new strange bug regarding PL calculation. I was building an NPC armed with a device that included a stun + strike linked power. If I selected the linked set or the strike power with Attack Specialization herolab produceed an error message (exceded power level) rather than...
  10. W

    Alternate form bug

    When I select one of the pre-existing Alternate forms (solid, Energy, etc.). All the 0 rank powers are priced to 1pp rather than 0pp. This bothers me a little since I had some characters that used those templates but has some effects outside the Alternate form.
  11. W

    A little bug/leftover: Nullyifing field

    The Nullifying field modifier for the Nullify power is essentialy the combination of the Burst area extra and the Range [touch] flaw. As such it should be modified by the Progression [area] Power Feats, the current construction doesn't implement this option. I think that this should corrected.
  12. W

    (strength bonus) strike bug

    Recently I was building a character weapon using the (Strength bonus) Strike power and I noticed a weird bug. For calculation purpose I added the Mighty PF and suddenly the system started adding the power ranks to the PL calculation. Since the only purpose of this power is to calculate how many...
  13. W

    Feat bug

    I just noticed that the Salvage feat from Mecha & Manga is classified as Combat ranked, but according to the book it is a unranked General feat.
  14. W

    Possible strike bug

    i just stumbled upon a little bug in the Strike power: it doesn't get the new effects from his "parent power" damage, like Blast does. For example the Lethal/Non-lethal only drawbacks aren't present.
  15. W

    Implementing a optional rule

    In my games I've implemented a House Rule according to which you count the highest between Defense and Deflect against the PL caps. I've tried a couple of times, but I wasn't able to implement it in Herolab. So I was hoping that someone more adept to the code can help me with it.
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