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Recent content by wdmartin

  1. W

    Text issues with Hero Lab on the Ipad

    For what it's worth, I encountered the same problem and reported a bug to Lone Wolf. Here's the bug report, with screenshots. No response so far. While it would be nice if they fixed this, I'm not going to hold my breath.
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    Enabling weapons on a polymorphed lycanthrope

    I'm working on a template for a were-gorilla, based on the standard werewolf one. Everything is working nicely, with one exception: when I tick the box for their animal form, the character's weapons get disabled. A little paw icon appears by any weapon the character has, mousing over it pops...
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    Bard (Detective): Careful Teamwork

    Someone on Reddit was having trouble applying the bonuses from the performance Careful Teamwork that comes from the Detective archetype for Bard. There was no single adjustment for it. I wrote one. Place the attached .user file in your game system data folder, recompile and the adjustment...
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    Archetypes for prestige classes

    I'm thinking of implementing the Deadeye Devotee and Thought Thief archetypes. These are official Paizo archetypes that were originally intended for inclusion in Chronicle of Legends, but got cut due to space issues and released as a blog post instead. The kicker is, they're archetypes for...
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    Adding a form to Serithtial

    I need to adjust the code for the magic weapon Serithtial so that it can assume the form of my PC's favored weapon. I copied the thing, renamed it, and added a couple new bootstraps inside the magic weapon gizmo: The improvised weapon power works fine, though it triggers an error specifying...
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    field[gIsEquip] doesn't apply to off-hand?

    I'm working on a custom magic item set: a pair of scimitars (Cinea and Nalayam). They're scaling weapons that gain additional abilities based on the hero's level. That part is working fine. Per the item description, the swords only get their scaling bonuses if you are wielding both at once...
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    Hiding weapon properties in the custom magic weapon UI

    A couple of times I've made custom weapons in the editor which had unique weapon properties bootstrapped to them. They work fine, but the properties show up in the custom magic weapon interface. Is there some way I can hide them there? They shouldn't really be selectable for other weapons.
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    Double attacks

    I'm working on implementing a Pathfinder 1e version of the 3.5 era Dervish prestige class from Complete Warrior. I've got everything working except the capstone. The relevant rules text reads as follows: I took my best stab at it with the following eval script that runs at Post-levels/10000...
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    Mythic tier on an animal companion

    My player is going into the final battle of her campaign, and has informed me that she plans to cast the spell Ascension in order give a mythic tier to her animal companion. This appears to be legit rules-wise -- he's technically not a mythic creature himself, even though his mistress is. But...
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    How do I debug this?

    I have a portfolio that throws up the following error when I start: I've got the Pathfinder Pack installed, and also four small third-party sources that I wrote myself for assorted campaigns. Everything in the portfolio is working fine. I'm a bit baffled. How do I get HL to cough up more...
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    Where do we report bugs on the new site?

    The old Pathfinder bug report form is now a 404. Where should we report bugs now?
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    Custom output to a .txt file instead of .htm?

    I wrote an XSL script that generates BBcode for all of the attack/damage rolls for each creature in a portfolio. It contains this line: <xsl:output encoding="utf-8" method="text" /> When I run the script, Hero Lab wants to save the output as a .htm file. After it's saved, the program shell...
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    Transferring weapon abilities

    The soloist PC in my seven-year-long campaign just hit level 20 by killing Treerazer. Her reward is a super-badass custom artifact-level sword personally forged for her by the empyreal lord Bharnarol. Its stats, per her specification: +5 enhancement bonus +1 keen +2 negating +1 mimetic +1...
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    XSL for standard stat block output

    Is there someplace I can find the XSL that defines the BBCode output for the standard pathfinder stat block? Or is it hard coded in? I went poking through the game system data folders and failed to find it. All I really want to do is create a custom output option that adds a carriage return...
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    Show feats in stat block

    I'm building a custom monster in the editor, and it has a couple of feats. Is there some way to make them show up when I use "Output Hero Statblock"? I think I've got everything else working.
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