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Recent content by Topdecker

  1. T

    Basic Prerequisites

    Let us say that a setting requires a given companion booklet. Is there a way to make sure that the needed rules are included/activated? Thanks! Tim
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    Lists and divisions

    Alright... I have plugging in almost all of Mercenary Breed and have asked practically no questions. And, dangit, I _really_ hate to ask this one but I am stumped by a minor cosmetic issue... I am plugging in ranged weapons. I want all of the Mercenary Breed stuff to appear away from commonly...
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    The OR That

    I've noticed that when building requirements, it is really, really easy to add requirements in a "THIS and THAT and THAT and THAT" fashion - so everything in the list has to be in place or an exclusion occurs. What have not seen is a situation where I can require "THIS or THAT or THAT" - where...
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    Encounter Builder - improvement suggestion

    I am not sure about anyone else, but I would find it useful if the encounter builder either identified the source of a given mob or the filter could be used so that only one setting was active as a source. Thanks, Top
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    Is it possible to...

    Only pull gear from a secondary setting? Or failing that, get a full gear list from the core set even when a setting doesn't use the core list? It is not uncommon, for instance, for DLR weapons to show-up in Rippers. Thanks Tim
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    Setting neutral materials

    I am not sure how to handle this... If I created a generic item - let's say a fully populated village with no stats and only general descriptions - how does one package such a thing so it can be added to a Realm? Or does one? Thanks Top
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