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Recent content by TheIronGolem

  1. T

    Finding the cause of an infinite-loop error

    Whenever you encounter infinite-loop errors, it's important to determine what condition is causing the error, so that the author of that content (which, in the case of Spheres of Power/Might, is me) can zero in on the correct thing to fix. Here's a quick guide to that: 1. Make a copy of the...
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    Hiding armor from Armor tab

    Is there a tag that will prevent an armor/shield item from appearing on the Armor tab? Hide.All and Hide.Gear don't do it, and there doesn't seem to be a Hide.Armor or Hide.Equipment tag.
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    Melee Attribute Damage Multiplier

    I'm implementing an ability that allows the hero to apply 1.5x STR to damage on a melee weapon when wielded one-handed (i.e. use one hand but damage as if two-handed). I had assumed that I could do this simply by adding .5 to the weapon's wMAttrMult field before the final attribute bonus damage...
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    Two-weapon fighting modifiers

    I could have sworn I had seen fields on the hero that held the main- and off-hand modifiers for wielding multiple weapons, but now that I look I can't find them. Did I hallucinate that? Are those modifiers baked in after all? I hope not, because I need to implement an alternate set of...
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    Pick disabled by Tracker component

    I have a custom component that includes the Tracker component in its compset. I've noticed that picks of my component are receiving the Helper.SpcNotWorn and Helper.SpcDisable tags, but only when they are bootstrapped by another pick. From testing, the tags appear to be applied at...
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    "This ability (or an equivalent) has already been added to the hero"

    Some class specials grant a bonus feat at a certain level. The classic example is the Ranger with Endurance. In Hero Lab, this means bootstrapping the feat from a class special with a condition of "count:Classes.classID >= X", so that the feat only appears live on the hero once they have the...
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    Restricting class proficiency to melee weapons

    I need to implement an archetype that is only proficient with melee weapons (simple, martial, one exotic). I was surprised to find that there aren't any tags for this, and even more surprised when I looked around and found that there don't seem to be any first-party classes or archetypes that...
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    Making a minion benefit from master's feats

    I'm implementing a series of feats that a character can take to give bonuses to certain minions. The way I did this at first was to use a foreach loop to look for qualifying minions and apply the effects. This works, but I don't like doing it. I've got several such feats and having them all...
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    Forbid combat maneuvers?

    Applying the tag Helper.ManImmune to a combat maneuver will mark the hero as being immune to that maneuver. But is there a corresponding way to denote that the hero is unable to perform certain combat maneuvers (or for that matter, any combat maneuvers at all)? The closest I have so far is using...
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    Can Panels be nested?

    I'm creating a LOT of panels for my current project, and I'd like to be able to better organize them if possible. Can I create "parent" panels that, if selected, will display a second set of "child" panels that the user would interact with normally? Basically I'm looking for the same behavior...
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    menu_array can't detect user selection

    In a form I've made, I've hooked up a menu_array element to a component I wrote that includes the UserSelect component. XML for the element is: <menu_array field="usrSelect" array="usrArray"> </menu_array> This is pretty much verbatim from the sample file visual.dat, and it does correctly...
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    Pathfinder - what styles are valid for chooser_tables?

    I'm trying to use a chooser_table element in a gizmo form I'm making, but the "chsNormal" portal style from the sample code does not seem to be valid. What style can I use for the containing portal element instead? So far none of the experimental names I've tried have worked.
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    Independent CMB/CMD size modifiers

    I need to implement an ability that causes the character to count as larger than their real size for CMD purposes, but smaller for CMB. From what I can tell, however, the ManeuvBon and ManeuvDef components lack a field for size modifier and just (I assume) take from the tManSize field of the...
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    CMD Calculation

    Any way I could get a look at how HL looks at alternatives to BAB when calculating CMD (for example, when the hero has the Defensive Combat Training feat)? I need to implement a similar feat, one that uses caster level (not the usual caster level, but a sort of "magic BAB" I calculate in a...
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    Activated ability on a magic weapon power

    I write this for the sake of the future reader who needs a way to solve this problem. That reader will quite often be the future version of myself who has forgotten it. So you've got a weapon power that needs to use an activated ability for some reason. In this specific instance, it's the...
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