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Recent content by tatteredking

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    HL1.6a - PDF maker not working

    OK so I downloaded the latest version of HeroLab today (1.6a?), and it is telling me that the PDF Maker is out of date and can't be used. I try and download the PDF Maker and I get an error saying that a program that uses it is in use and it can't install it until the program is closed. But I...
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    Custom Mount

    So the druid in my Kingmaker campaign just charmed and befriended an elk that she wants to train to ride. I am attempting to make an elk moutn and am running into difficulty. I copied the Mule and made the changes needed. Issues. 1)The minion has no race on the Minion tab. 2) The minion has...
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    How to: Force User to select one craft skill per level.

    I am working on entering the Ironborn race from Rite Publishing for my own personal game. One of the Ability Packages grants one rank in a craft skill at level 1 and one extra skill point for craft skills at each level. I can grant one skill point per level, but I need to determine how to...
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    Issues with .user files on MAC

    Hey All, I got an email from someone I had sent my RunePunk files to stating he was receiving errors when running my user file (created on a PC for the PC version of HL) on the MAC version of HL. Attached is a screenshot of his errors. I don't have a mac and can't troubleshoot this. It...
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    Issue adding a Racial Ability

    In a friend's Sundered Skies game, he allows everyone to start with a d6 in Boating. I thought I would code it as a Racial Skill, but am unsure how to add it to all races, only when playing in his game. I was considering bootstrapping it to a Mechanic, but that isn't working. Thoughts?
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    How to Code? Template Negates Innate Racial Ability

    I'm building a template that will negate a human's ability to get the bonus skill point per level. This is an acquired template that can be added after first level, and would opnly negate the ability after the template is taken. Not sure how I would go about doing this...thoughts?
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    Bootstrapping a Specific Knowledge Skill

    trying to bootstrap a specific knowledge skill to a thing. I can't seem to figure out the Field ID to put the specific skill in. I understand what to put in the Value, but not the Field ID.
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    How Do I? Auto Uncheck Settings

    The default settings for Savage Settings are to have all the "time Periods for Equipment Access" checked. I'd like to uncheck them for a couple settings, and don't want to go through and preclude all the items. Is there any way, say, in the Mechanic tab, to, when a setting is selected, have...
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    How To: Edge Adds Special Statted Ally

    Setting: RunePunk Edge: any of the Arcane Companion Edges There are several Edges in RunePunk which grant a special ally, with a special statblock. Is there a way to code this, that when the Edge is taken, it automatically adds an ally with a specific stat block, and specific abilities?
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    How To: Edge that provides a bonus to a skill, selected at the time the Edge is taken

    Setting: RunePunk Edge: Runic Tattoo Player selects a trait at the time this Edge is taken. All rolls with that specified trait get a +1 bonus. May be taken multiple times, but each time a new trait must be selected. I've coded the 5 Attributes as 5 separate Edges, but would rather not do...
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    Where You Can Find User Greated Files for Certain Settings

    I'm going to start this thread, and hopefully it will get Stickied. All the different campaign settings are the intellectual properties of individual companies, and even individual people. For Wolf Lair to publish authentic files for all the settings, they would need to set up a licensing...
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    Any way to handle two arcane backgrounds?

    Runepunk allows two of it's AB's, RuneCasting and Inventor to take, in essence, additional AB's, Demonologist and Chemist. I'm attempting to code these and am thinking there isn't a direct way to do it. Is there a way to take more than one AB?
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    How to increase ability die cap

    I'm looking for a way to increase the cap on abilities. I've got two Edges which increase strength and allow strength to go up to d12+2 and d12+5 respectively. Right now, I can't get above a d12 for some reason.
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    Weapon damage that scales with rank

    Wrtiting a feat for RunePunk, giving the overwrought a melee weapon with damage that scales with rank. Not exactly sure how to go about it. Also how about allowing a user defined name for the armament?
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    Feat to Make Exotic Weapons Martial

    Did a search to see if this had been asked or answer3ed and was unsuccessful in finding an answer. I am coding a couple feats, that when taken, will make a small group of exotic weapons, useable by a particular race, into martial weapons for the purposes of proficiency. I'm aware that on the...
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