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Recent content by salcor

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    Other Publishers on the Content Market

    Hello, I am happy to see the content market come to fruition. I completely understand the need to get things set up with Paizo. However, I was wondering if there is any word on what other publishers might be joining the Content Market. Personally I am interested in Pinnacle Entertainment...
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    Error Dealing with Phase assignments

    Hello, So I am working on the Savage Rifts data file. Someone looking at the file reported the following error and I have replicated it in several different datafiles. He made a dogboy for his race, and applied the required edge (Breed Advantage) which increases the characters agility one die...
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    Syntax for Requirement of flight movement

    Hello, I am working on input some edges that have the requirement that the character has a flight pace. I cannot seem to find any syntax that would support this as a requirement. Thanks, Salcor
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    Arcane Designator and Arcane Background

    Hi, I am looking back into the Rifts Data file after a few errors were highlighted. So one edge(Major Psionic) has a Pick-Reqs that has "Arcane Background: Psionics (Edge)" as the pre-req. So one of the Iconic Frameworks, Mind Melter we created a arcane background of Mind Melter with the...
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    Racial Ability that adds reward levels

    Hello, I am still working away on the Rifts Data file, and I had a question I wanted to ask. I am working on a racial ability that adds the choice of increasing a stat or adding an edge. The only normal way I can think of doing that is adding two reward points to the character. However...
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    New error Savage Rifts dataset

    So I started getting a new error that I haven't seen before. It is "syntax error in dynamic "candidate" tag expression for table 'apPowers'" Any suggestions? Salcor
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    Viewing Sci Fi Companion in Editor

    Is it possible to open the sci fi companion files in the editor? I am trying to look at some of the racial abilities. I am calling them in my Savage Bestiary conversion but they don't seem to modify the base stats. In particular absfSlow is not modifying the races Pace. Salcor
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    Adding free D6 skill to a race

    So I am still struggling through making my Savage Bestiary Data file and I am stuck. For the Dendrine race they receive a free d6 in Persuasion. So I looked at the Shaintar data files since a number of those races get a free D6 in a skill. So I bootstrapped the Persuasion skill and then added...
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    Making Natural weapons upgradeable

    Everyone, So I am still working on putting the Aliens and Adversaries Sci Fi Bestiary into Hero lab, partly to educate myself. But I had a question, is it possible to make a natural weapon upgradable under the sci fi rules? For people that have the document I got the Crystar race working, but...
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    Savage Beastiary - Adding NPCs to a datafile

    Hello, so I am playing around with creating a user file for the Savage Beastiary Aliens and Adversaries from Tricky Troll Games to educate myself a little in the datafile process. However, I cannot see how to connect npcs created for the encounter building to a data file. Does anyone have any...
  11. S

    Savage Rifts Screen Shots

    So I have been working on filling in Realmworks for Savage Rifts if I even get to run it. Here are some screen shots. Salcor Savage Rifts 1 Savage Rifts 2 Savage Rifts 3 Savage Rifts 4 Savage Rifts 5
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    Sci Fi Companion Question - Cyberware Grades

    I am playing around with the Cyberware aspect of the Sci Fi companion file and it had the option of using the cyberware grade rules. How do I change the grade of the cyberware that I am installing? I am trying to make a character for a stopwatch high powered campaign. Thanks, Salcor
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    How to add a weapon to a weapon

    I am working on some weapons for an Interface Zero 2.0 user file. For example I want to add a grenade launcher to an assault rifle. Do I I create a weapon entry for each sub weapon (an entry for the rifle and one for the grenade launcher). How do I connect the two? Do I use bootstrap or...
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    How to add Heavy Weapon trait to melee weapons

    I was wondering if anyone knows how to add the trait "Heavy Weapon" to melee weapons? I am doings some data entry for Interface Zero 2.0 and some of the melee weapons have heavy weapon. Unfortunately the melee template does not have the same drop down as the ranged weapon template. Any help...
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    Is there an Interface Zero 2.0 or Acthung Cthulhu herolab file

    I was wondering if anyone have made herolab files for interface zero 2.0 or Acthung Cthulhu? Salcor
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