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Recent content by RayPrancer

  1. R

    D6 Fantasy

    I'm having a problem with pips in this system and I know other related questions have been asked before. My issue is that you can have 15 pips in a mundane attributte but only 12 in skills and I can't work out how to tell Hero Lab about the lower total. There are also 2 Extranormal attributes...
  2. R

    Starting Resource Options

    The D6 system starts characters with a base of 79 Creation Points and 0 Ability slots. I need to change the thing that gives 225 character points but can't find it. The 250 and 275 options are hopefully defined in the same place and it should be easy to change them to 94 and 109 as well as...
  3. R

    Fudge Traits

    The first step in programming Fudge properly should have been to get the trait levels set. They range from Terrible (-3) to Legendary (4) with each intermidate step also being represented by a word rather than a number. In theory it should just be an eight part if statement but I'm having...
  4. R

    Karate - A Complicated Skill

    In Fudge the behaviour of this skill varies depending on which sources apply. If one source is on then the linked attribute is Strength, another it's Dexterity, a third makes it an Attribute whilst the one I'm currently working on splits it in to three derived skills. Two obvious questions...
  5. R

    Fudge Attributes

    As I think I may have mentioned previously in Fudge everything is optional. Using the skeleton files is there any way to make an attribute appear only if the neccesarry source is present? So far I've tried creating them in the editor and tying them to a source but nothing happens when I turn...
  6. R

    Variant Classes Adding Specific Spells to Spellbooks

    The below seems to be to specific so I'm going to rephrase the post above the line of minus symbols. I have a set of variant Wizard classes that I need to do the following (in order of importance): a) Add three specific spells to a Wizard's spellbook b) Add the same three specific spells to...
  7. R

    Inspiration Wanted - Zodiac Themed Abilities

    One of my less succesful tasks I've set myself is to create at least tweleve new abilities for the sample system - one for each sign of the western zodiac. Unfortuantly my knowledge of astrology is lacking and I'm finding it difficult - suggestions for all tweleve signs, as well as signs of the...
  8. R

    Adding spells to the Sample file without adding new tabs

    I have a weapon "RoboRang of Water" (wpRangWet) that grant the user the ability to cast two spells "Icy Missile" (spIcyMissl) and "Deluge" (spDeluge) - I want to know what category from the exsisting one's it's best to file them under. "Icy Missle" is a direct damage spell so thought it might be...
  9. R

    Adding Abilities when Item Equipped

    As you may remember I have been converting my homebrew world to use the "Authoring Kit Sample" system. My current goal is that I have a type of armor called "RoboRoo Disguise" (armRoboRoo) that grants an ability "Cyborg Groin" (abGroin) when equipped. I've located the script to do this with a...
  10. R

    Requiring Class Levels

    I'm trying to convert the d20 Modern material for use in a D&D campaign - I'm having some trouble but think it should be easy to do. Two of the classes (the Smart and the Tough) have trees where the first option in the tree requires a selection from any other tree - I think the easiest way to do...
  11. R

    Adding hands via editor created items

    I've been converting my setting (Element-Verse) to work with the sample ruleset in Herolab. I've been having trouble however getting a particular ability to work as intended. The ability (Simian Tail, which I want to assign the unique id abSimTail) grants the ability to use one extra hands worth...
  12. R

    Nested Derived Attributes and Conditionals on these

    One of the trickest bits of the setting I've been working on is the Learning trait - it's defined as the lower of Memory (attrMem) or Concentration (attrCon). To make matters worse it can be altered from this base up for 1CP or down giving back 1CP. Ideally I'd also like it to display indented...
  13. R

    Hit Points from Skills

    Okay, I've found the main hitpoint script in thing_traits.dat (the block beginning id=trHealth). Fudge by default has it as 9+Damage Capacity Attribute. As I think I mentioned before, I've downgraded Damage Capacity to a skill. What I need the health trait to actaully calculate is 9+Damage...
  14. R

    Introducing the dF to HeroLab

    Fudge uses special dice it calls dF, each generates a result between -1 and +1, I'm sure this is possible to do in HeroLab, but am unsure of which file and what script I need to add to say that when someone rolls dFs roll d3-2 for each dF to be rolled - that is the result of that specific dF, or...
  15. R

    Maximum Number of Picks

    How do I code so that, for example, an Ability that can only be picked three times presents an error message if more than three picks are made. I'm pretty sure I need to count the number of times it's picked, but not sure what the code to do so is or the correct syntax for the "iserror" A more...
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