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Recent content by Mathias

  1. M

    Archetype that swaps spell list

    Yes, that's designed to be additive - another set of spells is added to the list available for the class. In the Develop menu, select Enable Data File Debugging, then, in Floating Info Windows...Show Selection Tags, choose Bloodrager - but the cHelpBlr, not the cBloodrage. So, time to look at...
  2. M

    Archetype that swaps spell list

    In the editor, on the archetype tab, in the Spellcasting section, there are controls for "Spellcaster Type", "Uses Which Spells", and "Magic Type". It sounds like you'll want some combination of those, depending on the exact phrasing of your archetype.
  3. M

    Buy/Sell with gizmos?

    Switch the component="" on the attachment table to a component that has your <xactsetup>, <xactbuy>, etc. elements on it - that's Gear, normally. That'll mean you'll need to add a list expression (and a candidate with inheritlist) to keep it so that this table only shows attachments, the same...
  4. M

    Buy/Sell with gizmos?

    What are the settings on the table where you're making the purchase? Do they look similar to other tables, where you're buying gear, with all the same buy/sell information?
  5. M

    Using an array to set attributes?

    Not getting called on the hero sounds like a major bug. Could you give me more information there? No, there isn't a change script for fields.
  6. M

    Using an array to set attributes?

    So this one procedure will get called for every attribute, so it'll be run 10 times, and each time it's run, it overwrites the values on all the attributes, even the ones that have already calculated their trtFinal? I'd pull out the procedure call, and move it to a script on the hero, and move...
  7. M

    When asking for help, please let us know the context

    I want to be able to help people with their projects, but I have encountered a lot of cases where someone asks a very narrow question, but then during the process of solving that, I keep finding out more and more about what they're trying to accomplish - and the approach they're working on, and...
  8. M

    A status update from the Data File Authoring Team

    As most of you know, we spent the past several months focused on bringing PF1 to Hero Lab Online. With that now behind us, I put together a status update of what the Hero Lab data file team is tackling next so that everyone knows what to expect in the near term. We're well underway on the...
  9. M

    2020-01-29 Update

    (There were no UI changes today, so the build number did not change) New Content PF2 - Lost Omens: Gods & Magic is now available as a new package Game Mechanics SF - When a custom boon was given a name, the table listing would not change to reflect that name. SR6 - If an enchanter selected...
  10. M

    2020-01-15 Update

    Note that the build number did not change in this update. New Content SF - Starfinder Adventure Path: Signal of Screams is now available as a new package. PF2 - The second half of Pathfinder Adventure Path: Age of Ashes is now available. This is a free update for those who have added this...
  11. M

    2019-10-30 update

    There were no changes to the UI, only to the underlying data, so the build number listed in the program has not changed from last week's update. Game Mechanics PF2 - Races that have an Ethnicity will now allow for a custom ethnicity to be entered. PF2 - For an ethnicity with a choice of...
  12. M

    2019-10-09 Update

    (this update doesn't have any UI changes, so the build number you'll see within the program hasn't changed from last week's update) Game Mechanics PF2 - Content from the Lost Omens World Guide was incorrectly being allowed for Pathfinder Society characters (this book has not been added to...
  13. M

    2019-05-15 Update

    Enhancements & Changes PF2 - Adding an item quality to Handwraps of Mighty Fists would not add the item bonus from that quality to the attack bonus of unarmed attacks. PF2 - Adding runes like flaming to Handwraps of Mighty Fists would create error messages, and the runes would not function...
  14. M

    2019-05-08 Update

    Enhancements & Changes SF – Added Issue 3 of Against the Aeon Throne: The Rune Drive Gambit to the Against the Aeon Throne package, which completes this adventure path. Note that this week's changes are only to the data, so the build number, which is for the build of the UI, did not change.
  15. M

    2019-04-25 Update

    Enhancements & Changes SF – Added Issue 2 of Against the Aeon Throne: Escape from the Prison Moon to the Against the Aeon Throne package. Bug Fixes SF - The amount of XP to increase to level 16 was incorrect. SF - The Grab special ability wasn't able to choose the attack it is applied to...
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