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Recent content by Kathorus

  1. K

    Communication with forum.

    Did anything ever come of this? http://forums.wolflair.com/showthread.php?t=59261&page=5
  2. K

    Multiple Topic Entry Workaround

    One of the methods of data entry that is suggested for Realm Works is to put in the "Skeleton" of the data so that linking is enabled from the get-go. This could be a lot of clicking for a deep topic, such as spells from the 5e SRD, cities from a world, monsters, weapons, etc.... I still don't...
  3. K

    Implementing Certain Background Abilities

    So, some backgrounds have features that have a list to pick from or allow choices, much like bonds or ideals. What is the best way to implement these so that they are required to determine when you pick that background? Thanks in advance.
  4. K

    Changing Equipment.

    I have a supplement from Green Ronin called The Black Company. It has custom rules about equipment that I would like to implement in Pathfinder. First, it uses a silver standard with a custom progression of coinage, how/where would I look to do this? 1 Gold = 50 Silver = 1000 Copper = 10000...
  5. K

    Handling Linked Attributes.

    I am working on a dataset that contains skill linkage, it is almost exactly like the skeleton files. I have come across a skill that should allow the user to type in an appropriate name and have tagged it the the User.NeedDomain tag. In addition it also allows variable assignment of the...
  6. K

    Bootstrapping User fields

    So, I am messing with the Skeleton files. I made a Class component and some class things. In one specific class thing I wanted to bootstrap an ability that I made and would like the user to be able to input a custom value. I have the field listed in the Class component and I am getting an error...
  7. K

    Minimum Files

    I am wondering if anyone knows the minimum files and elements required to have hero lab start up in a custom system. So far I know that I need definition.def, a .str file with actor and journal compsets defined, one .dat file at this point the program just crashes without a descriptive error...
  8. K

    Bootstrap Condition syntax

    I remember seeing some information about bootstrap condition syntax, but now can't seem to find it. Anyone who could point me in the right direction would be greatly appreciated. What I have need to do is test two compound statements and it does not seem to be working as I would expect. Written...
  9. K

    Feature Request - Description Preview

    In the editor it would be nice to have a button to mouseover that would pop the formatted text from the the Description Text box up so that you can make sure all your formatting looks good.
  10. K

    Ranger Combat Style

    I am designing a new class based off of the ranger and wanted to keep the Combat Style ability. I am able to select a combat style and feats come up, but only the choices for 2nd level, when I advance to 6th and 10th the new choices don't appear for selection. Under 'Bonus Feats Allowed' I can...
  11. K

    Attribute Increases

    I've been working on some custom animal companion stuff and was wondering if anyone knows a way to script against attribute increases. I was hoping to remove them all together but have not been able to find any trace of this calculation in the editor tabs. Thanks.
  12. K

    Grant specific bonus spell

    I can't seem to find an example of this where a spell is specifically granted. What I am trying to do is have a thing grant a specific spell to a caster's spells known as a bonus spell. The caster would need to meet the pre-reqs for the spell before it was available (appropriate caster level...
  13. K

    Animal Companions Special Abilities

    I would like to enter a custom Animal Companion ability, with different HD, BAB, Saves, special abilities, etc... Is there a way to do this in the editor, if it is even possible at all? Any guidance would be appreciated.
  14. K

    Adding gear via script

    Hi All, New user here who is learning how to use the editor to add some custom content. I need to know how to add gear via script, as I have a trait that gives the player a free healer's kit. So far, I have been able to find most how to do most things but examining items in the editor, but I...
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