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Recent content by JadedDragoon

  1. J

    Hero Lab 8.8 suport

    So... I updated hero lab to 8.8... now none of the game systems I have work correctly. Seems that none of the game systems have been updated to work with Hero Lab 8.8. I've never been using hero lab when this happened before... how long does it usually take the game system to catch up with hero...
  2. J

    Catch 22 with bootstrap condition priority.

    This was original part of another thread that evolved into an entirely different question and diverged into multiple questions. Since that thread is no longer generating responses and the question at hand is radically different from the one I started the thread with, I'm making a new thread...
  3. J

    Hide skills without making them non-live

    This was originally part of a different thread that changed dramatically as I came to understand HL's mechanics. Since it's now a radically different question (and the previous thread is no longer generating responses) I'm making a new thread here. To quote myself: I don't want to have to...
  4. J

    Needs a programatic way to dynamically generate spell lists.

    Basically, I'm trying to (as an archetype) implement a pathfinder version of the Paladin variant classes from the D&D3.5 Unearthed Arcana pg53 (Paladin of Freedom, Paladin of Tyranny, and Paladin of Destruction). Each has the same spell list as the core Paladin... except for about five swapped...
  5. J

    Replace a Class (or perhaps not)

    The "right" way to "replace" a core class. tl;dr: What is the "right" way to duplicate a core class in such a way that it can be used as a replacement for that core class without also duplicating every single thing that references that core class? I'm just now sinking my teeth into Hero Labs...
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