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Recent content by Illyahr

  1. I

    Ok, why is this not working?

    Doing some code and, as far as I can tell, it all works. However, it keeps coming back wrong. var stat as string var bonus as number var trunc as number stat = hero.child[cHelpStk].tagids[User.a?] Comes back as "User.aWIS" (it can be changed later, hence the code) trunc = length(stat)-5...
  2. I

    Help with a code

    Ok, trying to create a thing that replaces an Initiator discipline with another. Got the thing that adds the new discipline but having trouble removing the selected discipline var disc as string disc = hero.child[trBlkThrn].field[fChosen].chosen.tagids[AllowCust.?,"|"] disc = replace(disc...
  3. I

    Deleting [NoScore.?]

    I am working on a template that allows a golem to become intelligent. I have deleted the NoScore tag, but the system still won't let me adjust the stat, even though it registers that it has one now. Any ideas?
  4. I

    Using defined spells for custom expression

    I am working on a thing and I can't figure out the coding. What it is supposed to do is allow you to select from level 0 wizard spells and allow you to cast it 3/day as a spell-like ability. It would then attach that id into the SpInfo tag for the spell to show up in the description. This is...
  5. I

    Illyahr Request Threat

    This thread is for requesting content. I will be doing the user requests that have backed up, as well as any others that I can get to, between other content. Donations to my Patreon will put your request higher on the list, but I'll get to all of them eventually. 3.5 - Complete Psionics...
  6. I

    Anyone want to chip in?

    I started a Patreon for support and encouragement. If anyone would like to donate while I do more programming, I would greatly appreciate it. :)
  7. I

    Help cleaning this up

    I'm trying to program in a custom special but I can't get the code to work itself out properly foreach pick in hero from BaseSkill if (eachpick.islinkage[skillattr] <> 0) then if (eachpick.linkage[skillattr].tagis[thingid.aCHA] + eachpick.linkage[skillattr].tagis[thingid.aINT] +...
  8. I

    What is cClsIndex?

    As title. I have a cHelp bootstrapped to a template. It needed class abilities (and wouldn't recognize class abilities at level 0 as that would put the array at -1) so I had to bump cTotalLev by 1. This gave it skill points based on Int mod, so I had to reduce those but I'm getting errors. I...
  9. I

    Assign variable tag

    I wish things had stuck with Value fields instead of Value tags. They're easier to alter. So I want to provide a value to xFastHeal based on variables. It will be perform hero.assign[User.Ability] var bonus as number bonus = adjust (Ability count * 20) + (Ability count * adjustment) perform...
  10. I

    Reducing a stat, but not below a value

    Working on a template that reduces some stats, but not below 3. I think I have the right code, but it isn't working. var intval as number intval = minimum(hero.child[aINT].field[aNormal].value-3,6) hero.child[aINT].field[aNormal].value -= intval It should check what attribute-3 is and apply...
  11. I

    Custom Darkvision distance

    Building a monster that has a very large darkvision range but the system doesnt recognize it. Any ways around this. Trying to set racial darkvision to 300
  12. I

    Checking if a Craft skill has focus.

    As title. var result as number foreach pick in Hero from BaseSkill where "AllCraft" if (each.tagis[Helper.SkillFocus] <> 0) then result += 1 endif nexteach if (result >= 1) then @valid = 1 endif Getting an invalid tag error. What should I be using?
  13. I

    Why is this not working?

    So I'm setting up a feat that gets harder to take as you get more of them but having trouble with the scripting var void as number var tao as number void = hero.childfound[xVoid].field[hTotal].value tao = hero.tagcount[User.Tao] * 3 tao = tao + 5 if (void >= tao) then @valid=1 endif I have...
  14. I

    Let chosen class use chosen specials

    A little complicated, but trying to get Dragonmarks from Eberron to work. Used the Martial Study feat as a base for the scripting but gets access to the whole list instead of a single ability. Here's where it all falls down: perform...
  15. I

    Adding spells to class list

    Working on a feat that adds spells to the druid spell list when taken without having to make new spells just for it. I think I can do it with scripting but need help. perform ?[spProEvil].assign[sClass.Druid] Can't figure out the first part. Tried "thingid" but got an error message. Any ideas?
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