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Recent content by Hydrothermal

  1. H

    How can I modify a weapon's properties with an activation?

    I want to add a new weapon that allows the user to toggle a checkbox to change its damage and other stats. However, nonmagical weapons don't have an option to give them an activated ability. I got around this by directly adding the User.Activation tag and actName field, then checking abilActive...
  2. H

    Strange errors when reloading data files

    Sometimes when I save the editor then quick-reload data files, I get a bizarre series of internal errors. The width specified for the edit panel must be a reasonable value The width specified for summary panels must be a reasonable value The 'initiative' script is required to support use of...
  3. H

    Assigning a dynamic tag on an adjustment

    I'm trying to add an adjustment that lets you select a slot and add more copies of it. My adjustment uses the custom menu expression ExtraSlot.Eqp? to get a list of all extra slot tags. I copied some code from the Weapon Focus feat and tried this: doneif (tagis[Helper.FtDisable] <> 0) doneif...
  4. H

    Is it possible to stop a thrown weapon from being a tracked resource?

    A custom weapon with the "Thrown Weapon" category automatically gets added to the tracked resources list. Is there any way I can make the weapon not appear here, but otherwise still function the same?
  5. H

    How do I create a custom cantrip for prepared spellcasters?

    I created a spell by copying an existing cantrip (acid splash) but it doesn't appear in the list of available spells when I add a level of Wizard and edit the spellbook. I can see it in the Sorcerer list if I add a level of Sorcerer, but it still doesn't show up in the spellbook list. It does...
  6. H

    Modifying the full attack bonus progression

    Is it possible to apply bonuses/penalties to specific attacks inside a full attack? For instance, a feat that adds +1 to only your second attack. I've tried a lot of different things but haven't yet found a way to modify anything except the highest bonus, from which all the iterative attacks are...
  7. H

    How do you name a custom natural weapon?

    I am trying to create a custom natural weapon for a new race. According to this post by ShadowChemosh, I need to "bootstrap, rename, and define" the weapon myself. I added an "Other melee natural attack" and put in the tags necessary to set up the damage and critical information, but I can't...
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