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Recent content by Gomo

  1. G

    Logarithm?

    I can't find any info on the implementation of the logarithm on forum or wiki. Is there any function in scripts for it?
  2. G

    adding things not by bootstraping

    Is there a way to add thing to an actor other than bootstraping, some similiar to adding a tag? What I intend to do is to spawn an injury thing when Hero gets hit with a value of wound severity. That way it would be easier for me to threat those wound after battle or during, with magic.
  3. G

    Accessing fields from other actor from Tactical Console

    Hello. I was wandering if it is possible to access fields from chosen opponent in tactical console. What I intend to do is to count on each attack action a diffrence of speed attribute to gain tempo for attacker. I've tried to set such menu: <portal id="versus" style="menuSmall">...
  4. G

    Accessing fields on focused minion

    Hello. I try to set a mechanism which access a field of Minion. To be specific it is a field which contain current stamina points. I've managed to retrive values of attributes like this: perform hero.childfound[mtHorse].setfocus doneif (state.isfocus = 0) @text =...
  5. G

    skill level based advancement

    Hello. I am trying to make an advancement method which consumes points based on level of existing skill. For example advancement from 1 cost 50 points, from 2 costs 100, from 3 cost 200 and so on. Currently I tried to set it by: <eval index="4" phase="Traits" priority="2000"><![CDATA[...
  6. G

    choosing weapon

    I need a drop-down menu for choosing weapons in Tactical Console. So far I tried various approaches, but none works. I tried to set-up menu_array several times in various places. I would post some code but basically nothing works so there is nothing to post. How should I set it up?
  7. G

    weapon proficiency linkage

    Beneath is my window from TC panel. There where is underlined, on the end, I want to show stats for weapon (now it is just a template) and among them a proficiency for that weapon. It can't be added or subtracted to any other stat because it is handled differently. Also I've made some roll...
  8. G

    Trigger random value

    I've made some test to implement dice to my Tactical Console (unfortunately Dice roller works with successes above given value instead of equal and below, which I need) with result giving me random numbers, but each time I am making some changes. So I try to make a trigger which will perform...
  9. G

    weapon proficiency linkage

    I have a problem with linking weapons to proficiencies and attributes. I have made a proficiency component based on skills from Savage World tutorial (I've made also skills, so I have both) but when I try to calculate roll value I got errors. Right now I use such line: @value =...
  10. G

    Action points incrementer

    Hello. I'm new here so I apologise if I post in wrong place and wrong way. I am trying to implement Action point into my system. Right now I've managed to set it up in similar way to power points (except it is calculated differently). But I want to go one step further and make it faster to...
  11. G

    Action points incrementer

    Hello. I'm new here so I apologise if I post in wrong place and wrong way. I am trying to implement Action point into my system. Right now I've managed to set it up in similar way to power points (except it is calculated differently). But I want to go one step further and make it faster to...
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