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Recent content by frumple

  1. F

    Bulk tag editing

    Is there an easy way to select a whole section of articles and edit their tags all at once? Right now it seems I have to edit each one individually, which is s...l...o...w... I imported a bunch of spells using Farling's CSV import tool. Now I want to select all the spells and tag them with...
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    (Legendary Games) Official Support Thread

    Hey everyone, This thread will function as both an announcement channel and support resource. I am the coder behind the Hero Lab files and do not work for Lone Wolf or are responsible for the package. FYI, I do not work for Legendary Games, but contract with them to develop their products for...
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    Allowing unlimited number of racial custom abilities

    I am trying to implement a race that has a bunch of variants available to it, all of which can stack with each other. I am looking at coding them up as racial custom abilities but want the portal on the Background tab to show even if I do not have a value in rGiveSpec. Since the user can select...
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    Adding to effective class level for specific class feature only

    I have a mythic ability that adds to a character's class level for just some specific class features. In this case it is granting of rage powers as well as class features that are rage related. For example, if I am a barbarian with tier 3 I need to add 3 to my level for the purposes of granting...
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    Prereqs: Mythic Tier/Rank counts as or adds to specific class level

    I have an mythic ability that allows a creature to take barbarian rage powers, counting their mythic tier/rank as their barbarian level (or adding to their barbarian level if they have the class) for the purposes of prereqs to rage powers. Is there a way to do this with the various prereq tags?
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    Armor & Weapon Sizes with Change Shape

    I have a Colossal creature that has used change shape (as alter self) to appear as human. In this form he is wearing magical spiked armor and is wielding a magical weapon. I am having issues with making the equipment. Hero Lab is insisting that the armor and weapons be of colossal size, not...
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    SLA CL tag equal to racial CL

    I am making race abilities that add SLAs to a race. Is there a tag similar to Helper.HiCastLev but sets an SLA's CL to that of the race (or the race's HD by default)? I can do this easily enough with a script, but it would be nice if there was a tag that handled this.
  8. F

    Bootstrap condition context

    When testing a tag expression for a bootstrap condition does that tag always need to be on the hero? Is there a way to force the context to look at the thing that is bootstrapping the 2nd thing? For example, I have a thing (lets call it Thing1) that selects from a group of things with a tag...
  9. F

    Using a mechanic to bootstrap a thing to a class of things

    I believe the answer to this is that is cannot be done, but is there a way to use a mechanic to automatically bootstrap a thing to all of a hero's picks of a certain type? For example, lets say I have a thing xxMyThing that I want every manufactured weapon to have. Is there a way via a mechanic...
  10. F

    Hide.Activation for a single checkbox

    Is there an equivalent tag to Hide.Activation that only hides one of the checkboxes? (For example, hides the first and shows the 2nd, or shows the 1st and hides the 2nd).
  11. F

    Saving debug output

    Is there a way to save the output from debug statements to a file? I am running a test and the debug window cuts off the debug text so I do not get all of the output that is generated.
  12. F

    Ability turning manufactured weapon into natural weapon

    I am trying to implement an item power that turn what ever weapon it is one from a manufactured weapon into a natural weapon. That is, it becomes a primary or secondary natural attack depending on some other factors (which are not important right now) but becomes secondary if the hero uses...
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    Acting on a container's contents

    I have a container that needs to perform some actions on anything that is put inside it. I am implementing the container as a piece of gear that has the Helper.Helper tag. How can I check that a container 1) has stuff in it, and 2) do a foreach through that stuff in order to perform the actions...
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    Getting current HP before Final/9000

    Is there anyway to get a hero's current hp total before Final/9000 when tCurrentHP is calculated? I want to be able to implement a modification to a hero's attributes based on their current HP.
  15. F

    Damage bonus with weapon when using flurry of blows

    Is there a way to apply a damage bonus, or change a damage die, to a weapon just when it is being used with flurry of blows? Basically the equivalent to wMelFlurry but for damage only.
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